Muffin Posted March 30, 2015 Report Posted March 30, 2015 I asked this before but I don't think anyone replied. Just qoute me in the answer. DO you have to be there for the playtesting? or can people just play your map and send feedback to the map thread. Quote
DrywallDreams Posted March 30, 2015 Report Posted March 30, 2015 I asked this before but I don't think anyone replied. Just qoute me in the answer. DO you have to be there for the playtesting? or can people just play your map and send feedback to the map thread. You can, but it's much better to be there. We tend to be a lot more critical when the author's not there, so be ready for that. Make sure you at least have the basics down (radar, clipping, decent lighting, etc). Quote
Muffin Posted March 30, 2015 Report Posted March 30, 2015 I asked this before but I don't think anyone replied. Just qoute me in the answer. DO you have to be there for the playtesting? or can people just play your map and send feedback to the map thread. You can, but it's much better to be there. We tend to be a lot more critical when the author's not there, so be ready for that. Make sure you at least have the basics down (radar, clipping, decent lighting, etc). Critical? As in stricter and more mean? Totally k Quote
'RZL Posted March 30, 2015 Author Report Posted March 30, 2015 I asked this before but I don't think anyone replied. Just qoute me in the answer. DO you have to be there for the playtesting? or can people just play your map and send feedback to the map thread. You can, but it's much better to be there. We tend to be a lot more critical when the author's not there, so be ready for that. Make sure you at least have the basics down (radar, clipping, decent lighting, etc). Critical? As in stricter and more mean? Totally k We turn into the meanest bunch of bastards the world has ever seen Muffin, DooM, Mark C. and 1 other 4 Quote
Vaya Posted March 30, 2015 Report Posted March 30, 2015 It's a bit like talking about people behind their backs. Although it's all recorded and can be played back to them. I think it's mainly down to the author not being there to say 'ok I understand, I'll do this....' so the same piece of feedback is repeated a couple million times in a downward spiral of negativity Quote
Vaya Posted March 30, 2015 Report Posted March 30, 2015 Muffin make sure you use Andre's method of packing the BSP I posted a couple of pages back. Packrat can be annoying as hell and as long as you're not using custom stuff the workshop method is really simple. Quote
jackophant Posted March 30, 2015 Report Posted March 30, 2015 Muffin make sure you use Andre's method of packing the BSP I posted a couple of pages back. Packrat can be annoying as hell and as long as you're not using custom stuff the workshop method is really simple. I can't find? link plz? I just use pakrat, and I've not had any problems Quote
Vaya Posted March 30, 2015 Report Posted March 30, 2015 (edited) For maps with no custom content (thanks to Andre for the method) > Make full version of playtest map 9with 10 working spawns per side, buyzones and bombsites (preferably labelled) > compile/run in sdk. > generate nav mesh, build cubemaps and update radar >upload to workshop (set to private if you don't want anyone to see) > download the map from workshop. It'll have everything (radar, nav, kv etc) packed into the bsp. > grab this this bsp from the maps/workshop folder. it'll be the last one on the list if you've just uploaded(highest number) > copy this elsewhere and upload to here via dropbox or whatever Happy playtest. No cancelling or making RZL despair For custom content you'll need to use pakrat or an alternative (you can still use this method for packing the radar etc though) Edited March 30, 2015 by Vaya Quote
Vaya Posted March 30, 2015 Report Posted March 30, 2015 Can I get a slot on the 9th for DE_Solution? I have next week off work with nothing planned so will probably be doing some agile programming mapping Quote
Muffin Posted March 30, 2015 Report Posted March 30, 2015 Muffin make sure you use Andre's method of packing the BSP I posted a couple of pages back. Packrat can be annoying as hell and as long as you're not using custom stuff the workshop method is really simple. I use TopHATTWaffles method with VIDE Pakfile Lump Editor. Vaya 1 Quote
borgking Posted March 30, 2015 Report Posted March 30, 2015 May I have another playtest for Carrier on thursday 9th? Vaya 1 Quote
jackophant Posted March 30, 2015 Report Posted March 30, 2015 Download link for Thursday: DE_STUPA_V10-MAPCORE The KV file didn't seem to want to work via workshop upload so I've left it unpacked for now. Vaya 1 Quote
Aerlynn Posted March 30, 2015 Report Posted March 30, 2015 (edited) Download link for tonight's de_solitude! Let's hope this works https://drive.google.com/file/d/0Bwjz6M7RDypQVzdTVUFfbml5UkE/view?usp=sharing Edited March 30, 2015 by Aerlynn Quote
Muffin Posted March 31, 2015 Report Posted March 31, 2015 (edited) DELETED POST Edited March 31, 2015 by Muffin Quote
LATTEH Posted March 31, 2015 Report Posted March 31, 2015 (edited) Can i have cs_shichang tested? Anytime is fine. I think this might be the last test before i detail it.https://dl.dropboxusercontent.com/u/7105610/shichang.zipI could also really use some feedback if anyone has any. Edited March 31, 2015 by LATTEH Quote
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