yukari Posted April 12, 2015 Report Posted April 12, 2015 DL link for de_aggro https://www.dropbox.com/s/boqjk6in4lqkaxc/de_aggro.rar?dl=0 Quote
'RZL Posted April 12, 2015 Author Report Posted April 12, 2015 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Quote
Vaya Posted April 12, 2015 Report Posted April 12, 2015 it's passworded. I've guessed 'password', it did not work Quote
Mvllsk Posted April 12, 2015 Report Posted April 12, 2015 (edited) I've tested all kinds of food. So far, negative. Edited April 12, 2015 by Mvllsk 'RZL and DooM 2 Quote
Klems Posted April 12, 2015 Report Posted April 12, 2015 Can I get a slot for de_bourg for the 28/04? I have a few changes I need to test, especially the ramp. Vaya, Squad and Smileytopin 3 Quote
Muffin Posted April 12, 2015 Report Posted April 12, 2015 What's this thing about the password ? Quote
'RZL Posted April 13, 2015 Author Report Posted April 13, 2015 What's this thing about the password ? There was a password still set from the last 5v5 we had. It got removed. Can I get a slot for de_bourg for the 28/04? I have a few changes I need to test, especially the ramp. Added you to the schedule. Quote
Vaya Posted April 13, 2015 Report Posted April 13, 2015 RZL can you fire my demo/feedback in the google drive when you get a min? Mainly the demo I'm after as I got the gist of the feedback during the playtest danke Quote
swst.turn Posted April 13, 2015 Report Posted April 13, 2015 Files for tomorrow playtest of de_yard here. Map topic here. Quote
Dosentti Posted April 14, 2015 Report Posted April 14, 2015 Hello, I would like my map to be playtested april 26th. Is there slot for me still open? Map name de_urakka workshop link herefiles in here Quote
text_fish Posted April 14, 2015 Report Posted April 14, 2015 De_stocked Qoph, I have to be honest I think you should start over. You have the makings of an interesting layout with the two long parallel paths and the bombsite with the weird vent (let's call that B for now because I can't remember) has an interesting design. Unfortunately Mid has way too many angles and too much cover so a CT and T could pass through it without ever meeting -- this sort of defeats the purpose of having a mid to be contested. Bombsite A has some interesting stuff going on with verticality, but the timings are flawed so it's difficult to take advantage of this design point strategically. CT's should get there sooner (or T's later) in order to set up a potentially interesting fight. As was said plenty of times during the playtest, the doors were way too numerous and too slow, and didn't seem to serve any gameplay purpose -- that's not to say they never could, but it's better to use one or two doors cleverly than a whole load of them randomly. Overall I think you should take the general idea of the layout and rebuild it on a thicker (16x16) grid. Don't be shy about making walls unrealistically thick, it may seem silly for a wall to be 32 or 64 units at this stage, but when you come to detailing you can explain that stuff away, and it gives you more room to adjust scale and timings later on. Vaya 1 Quote
Aerlynn Posted April 15, 2015 Report Posted April 15, 2015 Hey, could I get a slot on the 28th for another round of De_Solitude? There've been a lot of big changes that need testing with actual people . File will pop up later. Quote
Triple-M Posted April 16, 2015 Report Posted April 16, 2015 Hi. Could I get the second slot on the 30th for de_venezia? Quote
'RZL Posted April 16, 2015 Author Report Posted April 16, 2015 Todays playtest has to be postponed. We will be holding the playtest tomorrow instead. The server was not updated by our provider yet and is therefore running an old version. Nobody is able to join. Console output: "Server is running an older version, client version 13481, server version 13480" Sorry for the inconvenience. Quote
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