ElectroSheep Posted February 24, 2014 Report Posted February 24, 2014 Moroes and me have a map for the next test with a free spot Squad, 'RZL and The Horse Strangler 3 Quote
'RZL Posted February 24, 2014 Report Posted February 24, 2014 (edited) Playtest 23.02.14 Playtest 24.02.14 moyyyst's DE_Guard Jebus' DE_Rostok Playtest 25.02.14 OWK's Industry_Town (AR) MrTVD's and Holiestcow's DE_BlackGold Playtest 27.02.14 3Dnj's and Moroes map Vilham's CS_Mass Playtest 02.03.14 Jedix' DE_Medieval MrTVD's and Holiestcow's DE_BlackGold Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest. For map creators: If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out! Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest! Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours. Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests. Edited February 28, 2014 by roflzomglol ElectroSheep 1 Quote
moyyst Posted February 24, 2014 Report Posted February 24, 2014 I'm stilling struggling with the radar. Anyone know how to get the correct values for the text file? Quote
ElectroSheep Posted February 24, 2014 Report Posted February 24, 2014 Just do a print screen of your console. Everything is in it Quote
Squad Posted February 24, 2014 Report Posted February 24, 2014 I'm stilling struggling with the radar. Anyone know how to get the correct values for the text file? Once you've taken the screenshot you're gonna use make sure you stay in the same position and write down the values for scale, pos_x and pos_y. Quote
moyyst Posted February 24, 2014 Report Posted February 24, 2014 (edited) I'm stilling struggling with the radar. Anyone know how to get the correct values for the text file? Once you've taken the screenshot you're gonna use make sure you stay in the same position and write down the values for scale, pos_x and pos_y. Any changes made to either x or y doesn't seem to effect my radar in the end. I've made an overview before, where I just had to adjust it slightly. This is something else. It's way off. Edit: I think the problem might be my dds plug in making an odd file/texture or the likes. I use GIMP. Can someone make a dds file out of this image so I can test whether my GIMP is gimped or I'm just being completely blind/dumb with this overview.tga file Edited February 24, 2014 by moyyst Quote
Squad Posted February 24, 2014 Report Posted February 24, 2014 If you have PS download the DDS plugin. If you don't, search for DirectX Texture Tool and load your radar as a TGA and save it as a DDS. See if that helps. Also, I've had something similar before (probably just made an error somewhere in the proces) and the only way to fix it was doing it all again from scratch (taking the overview ingame etc). When it's not lining up properly from the first time, it's really hard to fix it. Quote
Squad Posted February 24, 2014 Report Posted February 24, 2014 Can someone make a dds file out of this image so I can test whether my GIMP is gimped or I'm just being completely blind/dumb with this overview. tga file Here you go. Quote
MrSkellyBones Posted February 24, 2014 Report Posted February 24, 2014 I'm stilling struggling with the radar. Anyone know how to get the correct values for the text file? Once you've taken the screenshot you're gonna use make sure you stay in the same position and write down the values for scale, pos_x and pos_y. Any changes made to either x or y doesn't seem to effect my radar in the end. I've made an overview before, where I just had to adjust it slightly. This is something else. It's way off. Edit: I think the problem might be my dds plug in making an odd file/texture or the likes. I use GIMP. Can someone make a dds file out of this image so I can test whether my GIMP is gimped or I'm just being completely blind/dumb with this overview.tga file I've done several radars in GIMP at this point with the DDS plugin. One big issue I figured out is that GIMP preservers an image's full size even if the canvas is shrunk so if the image your working with isn't 1024x1024 you have to remember to crop it to the canvas. Quote
moyyst Posted February 24, 2014 Report Posted February 24, 2014 Can someone make a dds file out of this image so I can test whether my GIMP is gimped or I'm just being completely blind/dumb with this overview. tga file Here you go. Thank you. So I learn that it's the same problem. So my GIMP isn't gimped. That's something. Quote
moyyst Posted February 24, 2014 Report Posted February 24, 2014 I'm stilling struggling with the radar. Anyone know how to get the correct values for the text file? Once you've taken the screenshot you're gonna use make sure you stay in the same position and write down the values for scale, pos_x and pos_y. Any changes made to either x or y doesn't seem to effect my radar in the end. I've made an overview before, where I just had to adjust it slightly. This is something else. It's way off. Edit: I think the problem might be my dds plug in making an odd file/texture or the likes. I use GIMP. Can someone make a dds file out of this image so I can test whether my GIMP is gimped or I'm just being completely blind/dumb with this overview.tga file I've done several radars in GIMP at this point with the DDS plugin. One big issue I figured out is that GIMP preservers an image's full size even if the canvas is shrunk so if the image your working with isn't 1024x1024 you have to remember to crop it to the canvas. Yep I notices that on my first attempts. But even with Squad's DDS file it's the same problem. No tutorial covers this problem. They mention if the radar doesn't line up proper then tweak the values. Which I've been doing but no value even moves the dds image. Quote
'RZL Posted February 24, 2014 Report Posted February 24, 2014 The playtest of Moyyst's DE_Guard and Jebus' DE_Rostok is starting now! Come join us! 78.46.119.137:27016 Quote
Vilham Posted February 25, 2014 Report Posted February 25, 2014 Can I get on the 27th playtest please. cs_mass again, made some changes to spawns, hostages and lighting. Quote
'RZL Posted February 25, 2014 Report Posted February 25, 2014 Okay, the playtest of owk's Industry_Town and HoliestCow's & MrTVD's DE_BlackGold is starting now! Come join us! 78.46.119.137:27016 Quote
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