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Posted

Wanted to do something I haven't done in a long time, a classic space corridor : D

Spent around two weeks on this so far, so there are still lots of work left and lots of bits need texturing etc.

alfdT.jpg

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So far I've found it very stimulating doing some good ol' gritty stuff and not just funny looking cat statues. Would love to have you guys' feedback on this :)

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Posted

I am getting something on an Alien vibe off of this. thing. Looks great. Think adding some splodges of colour with the pipes (be it adding identification colour bands to each pipe or actually colouring the things themselves) and maybe doing something with the walkways as well.Give it a sort of Mirrors Edge in space vibe with splashes of colour delineating pathways etc. Locing the lighting and softish padded ceiling.

Posted

get back to work Pontus! seems like all the Frontier artists are doing some gritty stuff to contrast everything they are doing at work.

As far as the scene, looks good but needs a tiny amount of specular on the metal, it looks a bit like matte plastic. Im actually working on some nice clean models like that too.

Posted

Nice corridor man reminds me of a corridor

LOL

get back to work Pontus! seems like all the Frontier artists are doing some gritty stuff to contrast everything they are doing at work.

As far as the scene, looks good but needs a tiny amount of specular on the metal, it looks a bit like matte plastic. Im actually working on some nice clean models like that too.

There's only so much cuteness a human can take. None of the materials have any spec maps yet, want to get a bulk of assets in before I start polishing the whole thing.

Thanks for the feedback everyone, I really appreciate it :)

Posted

This looks really cool, quite a refreshing approach to the sci-fi corridor cliché.

I think it would be cool to have some stuff that denoted a purpose for this corridor, such as signage or labels on the pipes to explain their contents.

Posted

That's a very good point Jenn0, cheers for that :)

Small update on this, got some more diffuse texture work done

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Been trying to get the light looking more interesting, but for some reason it looks worse for every change I make :P This is the new approach i tried, but to be honest i'm not really happy with it. It does give the scene a bit more of a focus point though when highlighting the yellow machinery bit... hmm...

UWu6Q.jpg

Posted

Cheers guys :) Gonna try to incorporate more color in the scene, just don't want to add details that'll make it too busy. I've been thinking about getting some paralaxing details in there, just want to avoid too much grating as it's somewhat a typical sci-fi cliché :P. Maybe I could replace some of the floors next to the walkway with some good ol' grating.

Got some progress on this:

QqENh.jpg

New lighting and some new pipes

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And two of the pipe materials that i've set up with spec etc. Will probably do the same to the panels tomorrow.

Oh, yeah I forgot to mention it earlier, but you're right deceiver, it's the UDK :)

Posted

If you really want to do something new in terms of sci fi interiors i would suggest adding water. I havent seen this at all except for small small areas in mass effect. I really find this lacking in most sci fi areas.

Maybe try adding a industrial like console such as this:

maniforlpic3.jpg

As well i find that random pipes dont make that much sense unless they actually have valves so perhaps you could add some valves to break up the linearity

maniforlpic1.jpg

Looks amazing tho, the center pipe definitely looks 10x better in the latest screenshots. Badass work as always pomp

Posted

That's cool jaboo, I'm totally getting one of them panels. I also intend to make the yellow blob in the middle into a more industrial piece, like a turbine or something like that.

cheers mate :)

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