ginsengavenger Posted August 26, 2005 Report Posted August 26, 2005 to start with, how come the building isn't damaged by the combine wall, and there is a perfectly unharmed building *behind* the combine wall? Quote
Hipshot Posted August 26, 2005 Report Posted August 26, 2005 To be honest, that doesen't look that good, as Gin says, what the deal with the Comb Wall and the concrete wall? If this is supposed to be a 'scene' that is made just to look super detailed for screenshots, then you have ALONG way to the goal and need to spend alot more than 45 mins for this. I made a 'screenshot' map for Q3, that took me ~3 months active mapping. Quote
insta Posted August 26, 2005 Report Posted August 26, 2005 Holy snap, Hipshot. You made The Velvet Yard? I remember looking at screenshots of that map a long time ago, it looks amazing. Quote
mike-0 Posted August 26, 2005 Report Posted August 26, 2005 ok, that pic of the city style map was removed because it was embarrassing. dont recall if i posted these next screens here, these are final pics of a map im abandoning. Quote
Hipshot Posted August 27, 2005 Report Posted August 27, 2005 @ mike-0, yea, why abandon it? Holy snap, Hipshot. You made The Velvet Yard? I remember looking at screenshots of that map a long time ago, it looks amazing. Thanks. Quote
Minos Posted August 27, 2005 Report Posted August 27, 2005 It has Potential! Looks a lot better now mike. You should finish it Quote
mike-0 Posted August 27, 2005 Report Posted August 27, 2005 A few reasons - maybe if i get these things sorted out i can finish it. Quote
JacK Posted August 28, 2005 Report Posted August 28, 2005 A middleeast map I've been working on, sorry for posting the pictures from the hammereditor window, I know, I should compile it and take in-gamescreenes, but this is just to show off my work here, for the first time really : and ... Suggestions and comments, anyone?!!??! JacK, Norway. Quote
ginsengavenger Posted August 28, 2005 Report Posted August 28, 2005 er, well all you've got there is a small space populated with a few brushes and some HL2 props. you haven't even finished the area, the edges just end with sky. what kind of feedback can you expect? what you have is decent enough, but you have to develop it a lot more before you can expect any real input. Quote
JacK Posted August 28, 2005 Report Posted August 28, 2005 Yeh . well, - before I can conntinue I have to fix the lighting, the problem is that whatever I do with the Light_env, it just result in a VERY dark map... uhm hard to explain, but I'm sure it's something I do completly wrong. EDIT: picture of the not good lighting : Quote
ginsengavenger Posted August 28, 2005 Report Posted August 28, 2005 what are your light_env settings and setup. Quote
JacK Posted August 28, 2005 Report Posted August 28, 2005 Light_env. : Pitch Yaw Roll : 0 0 0 Pitch : 0 Brightness : 206 255 252 200 Ambient : 106 116 232 20 uhm. Wild guess, could it be the Pitch / yaw roll?!?! Quote
zeOx Posted August 28, 2005 Report Posted August 28, 2005 set your pitch to -65 or something like that. whatever floats your boat. Quote
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