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WIP in WIP, post your level screenshots!


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Posted

To be honest, that doesen't look that good, as Gin says, what the deal with the Comb Wall and the concrete wall? If this is supposed to be a 'scene' that is made just to look super detailed for screenshots, then you have ALONG way to the goal and need to spend alot more than 45 mins for this. I made a 'screenshot' map for Q3, that took me ~3 months active mapping.

Posted

A middleeast map I've been working on, sorry for posting the pictures from the hammereditor window, I know, I should compile it and take in-gamescreenes, but this is just to show off my work here, for the first time really :D

:

middleeast0nn.th.jpg

and ...

middleeast24lf.th.jpg

Suggestions and comments, anyone?!!??!

JacK,

Norway.

Posted

er, well all you've got there is a small space populated with a few brushes and some HL2 props. you haven't even finished the area, the edges just end with sky. what kind of feedback can you expect?

what you have is decent enough, but you have to develop it a lot more before you can expect any real input.

Posted

Yeh . well, - before I can conntinue I have to fix the lighting, the problem is that whatever I do with the Light_env, it just result in a VERY dark map... uhm hard to explain, but I'm sure it's something I do completly wrong.

EDIT: picture of the not good lighting :

midleeast00018wm.th.jpg

Posted

Light_env. :

Pitch Yaw Roll : 0 0 0

Pitch : 0

Brightness : 206 255 252 200

Ambient : 106 116 232 20

uhm. Wild guess, could it be the Pitch / yaw roll?!?!

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