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WIP in WIP, post your level screenshots!


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Posted

Not as good, its as with the 3d view and radiant, I can say its as fast just moving your hand to the arrow and the kb and moving there, as it is using the wasd config...

In reality, wsad is much better and faster, so is using the RMB to scroll the 2d map. Espec since the RMB dosen't do anything for most times.

Hammer is super speedy for navigation in all ways that I require. Space + left mouse button scrolls, mousewheel zooms in and out and you can navigate the 3D view using WASD and/or left/right mouse button + space. I much prefer holding space & navigating with the mouse. I can't really think of a more intuitive way of navigating. Zooming in and out is a pain in the ass, especially if you just want to scroll a little.

Posted

Some pictures of a map I'm working on for DoD:Source. It's a port of a older dod map of mine. I restarted this project for the third or fourth time today, but I'm pretty happy with the results so far.

I don't want to commit myself to one texture set just yet, since I want to see what DoD:S ships with in terms of textures and models, but for now the de_inferno textures are doing great.

This is tonights work :

cyard29ub.jpg

Main courtyard overview. Alot of emptiness right now, but I'll spruce it up with some craters and whatnot.

cyard16ly.jpg

Extreme closeup of some random junk.

Mind you this is just one nights work. I'll be sure to keep you all updated on my progress :)

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