JacK
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Everything posted by JacK
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1 for the parts where shadows actually hits. elsewhere 16;) I guess it's kind of overkill, but it does look nice
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Hm, Hello guys Started working on something some days ago, don't know if it will be anything but a scene, but here we go : I'm aware of the lighting-problems behind that door, and the fact that it's pretty much empty inside.
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20£ x 13 = 250 Norwegian Kroner (NOK)? That is not much :S, or is it? Hm, hessi, you're probably right. But this book contains more than tutorials, it also covers quite some theory, besides, not everyone is born with your skills :wink: Nysuatro : So you're saying it for the most covers drawing textures by uh.. "hand", or is it also a book with textures based on photo ref.?
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After realizing my texturing skills sucks, I've come to think about buying a book on texturing. More specifically this one. Anyone here that has read the book? Is it any good?
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It's a Space-cadillac Clicky The texture will hopefully be done soon.
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Render? uh-, Is this what you was thinking of? EDIT: W00ps, I forgot to mention that it is supposed to be a prop for CS:S
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Hello all. I've finally started to learn the art of modeling, hurra! And I've come up with this airport signpost thingy, based on this picture. But. I've got a problem. When I texture it, I want it to look as smooth and nice as it looks in my ref. photo, but it looks very un-natural when my crappy WIP texture is applied, and I know, my texture do REALLY suck, but what can I do to make the metal look natural, but smooth and nice? Also, here's my UVmap untextured: clicky. Is this a good UVmap? JacK
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warby presents: de_wanda 100% custom map for cs-source
JacK replied to Warby's topic in Level Design
I would say you mean Narby, the creator of de_aztec :wink: aaah- Of course Looking great warby. I would consider changing the lighting of your level though, I think the level has some very intence colors at the moment. -
warby presents: de_wanda 100% custom map for cs-source
JacK replied to Warby's topic in Level Design
Uh.. .I could be very wrong, but did you (warby) make an official CS map? if so... which one was that? -
I guess this is pretty off-topic, but I'm trying to learn how to model with Maya, but I don't understand the UV-map thingy. I saw one of iwannamap.com tutorials on how to UVmap with XSI, but it did not help me much. Can anyone link me a tutorial on how to make an UVmap to maya?
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I don't know if you are aware of it, but there has been reportet a LOT of rendering errors with Source SDK lately. It could be a bug making it look wierd, and if that's the case, it ain't your fault.. Really cool model anyways
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I think this map is good to be your first! Anyway, when people are mapping a de_ or cs_ map they (hopefully) follow a theme. F.x.: De_dust is a middleeast theme. And I know you did a aim_map, but still, try to practise themes because they are important when you're mapping something bigger.
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Have you asked on the steampowered forums? They could probably help you out.
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Wow! How do you make the lighting look so realistic?
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ok, thanks for the help anyways. How did you manage to remove so much of the shadow CDXX?
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Hello all! I've taken some pictures of a stonewall I would want to use as a texture, but there is a problem: The picture has a shadow on it. Is there any way to remove that shadow? JacK, Norway
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Don't give us an overveiw Give us some screenshots that reprecents the level, not the routes.
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I bellive some VALVe employee said in an interview that the feature will be added. EDIT: Never mind this post, Pericolos0 has already mentioned it Sorry
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I've never had any problem with steam either, most of these problems must be PEBCAK's..
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God I wish I could model.. I have XSI installed but, hell, it aint easy! Why couldn't the uhh. "brushwork" be modified the same way as in the Hammer Editor?!??! - Ah well. I guess I ain't made for modeling :D
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To be really honest I feel like the colors and lighting in the bloodelves land didn't quite fit in too the WoW theme,.. but that could be just me.
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Hello all It's supposed to be water, and for the source engine. I've just started, so go easy on me : it's 512x512 pixels, and it's for a cartony style map I'm working on... "JacK" Norway
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Tbh I think it looks exactly like dm_underpass...
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No, I'm not using a 3d skybox, simply because I don't really know how to make them good. But nevermind, zeOx figured it out for me, so he get's todays cookie! Oh- and btw, how do I make the de_dust palmtrees good? I know I have to place the branches in the 3d skybox, but as I've said before, I don't really know how to make the 3d skybox good, any tutorials with the palmtrees you guys know of? JacK, Norway.
