Jump to content

JacK

Members
  • Posts

    31
  • Joined

  • Last visited

Everything posted by JacK

  1. 1 for the parts where shadows actually hits. elsewhere 16;) I guess it's kind of overkill, but it does look nice
  2. Hm, Hello guys Started working on something some days ago, don't know if it will be anything but a scene, but here we go : I'm aware of the lighting-problems behind that door, and the fact that it's pretty much empty inside.
  3. 20£ x 13 = 250 Norwegian Kroner (NOK)? That is not much :S, or is it? Hm, hessi, you're probably right. But this book contains more than tutorials, it also covers quite some theory, besides, not everyone is born with your skills :wink: Nysuatro : So you're saying it for the most covers drawing textures by uh.. "hand", or is it also a book with textures based on photo ref.?
  4. After realizing my texturing skills sucks, I've come to think about buying a book on texturing. More specifically this one. Anyone here that has read the book? Is it any good?
  5. It's a Space-cadillac Clicky The texture will hopefully be done soon.
  6. JacK

    My first model!

    Render? uh-, Is this what you was thinking of? EDIT: W00ps, I forgot to mention that it is supposed to be a prop for CS:S
  7. Hello all. I've finally started to learn the art of modeling, hurra! And I've come up with this airport signpost thingy, based on this picture. But. I've got a problem. When I texture it, I want it to look as smooth and nice as it looks in my ref. photo, but it looks very un-natural when my crappy WIP texture is applied, and I know, my texture do REALLY suck, but what can I do to make the metal look natural, but smooth and nice? Also, here's my UVmap untextured: clicky. Is this a good UVmap? JacK
  8. I would say you mean Narby, the creator of de_aztec :wink: aaah- Of course Looking great warby. I would consider changing the lighting of your level though, I think the level has some very intence colors at the moment.
  9. Uh.. .I could be very wrong, but did you (warby) make an official CS map? if so... which one was that?
  10. I guess this is pretty off-topic, but I'm trying to learn how to model with Maya, but I don't understand the UV-map thingy. I saw one of iwannamap.com tutorials on how to UVmap with XSI, but it did not help me much. Can anyone link me a tutorial on how to make an UVmap to maya?
  11. I don't know if you are aware of it, but there has been reportet a LOT of rendering errors with Source SDK lately. It could be a bug making it look wierd, and if that's the case, it ain't your fault.. Really cool model anyways
  12. JacK

    nk_bonzai

    I think this map is good to be your first! Anyway, when people are mapping a de_ or cs_ map they (hopefully) follow a theme. F.x.: De_dust is a middleeast theme. And I know you did a aim_map, but still, try to practise themes because they are important when you're mapping something bigger.
  13. Have you asked on the steampowered forums? They could probably help you out.
  14. Wow! How do you make the lighting look so realistic?
  15. ok, thanks for the help anyways. How did you manage to remove so much of the shadow CDXX?
  16. Hello all! I've taken some pictures of a stonewall I would want to use as a texture, but there is a problem: The picture has a shadow on it. Is there any way to remove that shadow? JacK, Norway
  17. Don't give us an overveiw Give us some screenshots that reprecents the level, not the routes.
  18. I bellive some VALVe employee said in an interview that the feature will be added. EDIT: Never mind this post, Pericolos0 has already mentioned it Sorry
  19. I've never had any problem with steam either, most of these problems must be PEBCAK's..
  20. God I wish I could model.. I have XSI installed but, hell, it aint easy! Why couldn't the uhh. "brushwork" be modified the same way as in the Hammer Editor?!??! - Ah well. I guess I ain't made for modeling :D
  21. To be really honest I feel like the colors and lighting in the bloodelves land didn't quite fit in too the WoW theme,.. but that could be just me.
  22. Hello all It's supposed to be water, and for the source engine. I've just started, so go easy on me : it's 512x512 pixels, and it's for a cartony style map I'm working on... "JacK" Norway
  23. Tbh I think it looks exactly like dm_underpass...
  24. No, I'm not using a 3d skybox, simply because I don't really know how to make them good. But nevermind, zeOx figured it out for me, so he get's todays cookie! Oh- and btw, how do I make the de_dust palmtrees good? I know I have to place the branches in the 3d skybox, but as I've said before, I don't really know how to make the 3d skybox good, any tutorials with the palmtrees you guys know of? JacK, Norway.
×
×
  • Create New...