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WIP in WIP, post your level screenshots!


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Posted

My mid-term level for class I've been working on. I had only been given roughly 3 weeks to work on it, on top of other school work..

crazy3.jpg

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Its a CTF map, theres a section behind i still need to make. So much I'd like to do but so little time :(

Posted

Cool map Phobos, though I think instead of rocky, barren stuff going on above the map, something very lush and jungly would look cool. You could have vines and such hanging down into the map. Plus, with a lush rain forest type theme, you could have a lot of fun with ambient sounds. :wink:

Posted

Thanks for the comments.

Ya, I wanted to work in vegation any way I could with this map. But with my time constraint I don't know exactly what I'll be able to fit in. The jungle idea is great. I'll have to look around the static packages and see what I can find. If I get the rest done this weekend I'll have the begining of the week to make some statics for it hopefully. I have till wednesday to finish it. hehe

One idea I was toying with was using vertex blending on the cliffs at the top to work on some greener textures but I couldn't quite get it to work. I'll revisit before the end of the weekend and see what I can do. Does anyone have any tips or tutorials for vertex blending? I was using the udn article but I have a suspision that I missed something or mis-inturpreted part of it.

:cool:

Posted

The first thing was something about the trees, ferret put it to words very well. Besides that it's pretty much awesome, it's pretty but still not destracting from the deathmatch gameplay that's gonna take place. Oh, the rocks on top could be made a bit more interesting as well by the way, in terms of texturing.

Posted

I think the trees are a great idea... BUT the problem is a) they're too small and b) not dense enough. Right now they're little flimsy looking things. See if you can't make them big enough to fill in the scene a bit more and maybe even become a nice form of non-crate cover. :)

Posted

once again heres a little update. this time 2 pics of a new section of the map they are really really wip i just want some comments on the basic looks of them as i still have a lot of detail to add etc.. also i have not yet tweaked the bumpmaps and lighting im going to work on the layout of the map first and then i will add the final touches. also it will probably take o lot of time for me to finish the this off because of lack of time right now because of work/school but as i progress slowly i will keep you informed. C&C please :)

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sorry for the big pics

Posted

the lack of interesting features in those obelisk/columns pulls the whole scene down. If you had simply added some additional brushwork or spent some time making models to go with it, the scene would've benefited 10fold.

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