Spellbinder Posted August 11, 2005 Report Posted August 11, 2005 ROFL, i knew but i had to view it. Nice one though Spellbinder. Quote
Minos Posted August 11, 2005 Report Posted August 11, 2005 Just got HL2 at my dad's. Was playing around with hammer, this is what Ive got so far (nothing special just checking out the new stuff ) Quote
Phobos Posted August 12, 2005 Report Posted August 12, 2005 My mid-term level for class I've been working on. I had only been given roughly 3 weeks to work on it, on top of other school work.. Its a CTF map, theres a section behind i still need to make. So much I'd like to do but so little time Quote
von*ferret Posted August 12, 2005 Report Posted August 12, 2005 your trees are monumentaly out of place Quote
Mazy Posted August 12, 2005 Report Posted August 12, 2005 What ferret said, but good stuff guys Quote
Algor Posted August 12, 2005 Report Posted August 12, 2005 Cool, Phobos. Needs more ingame shots Quote
Vinny Testaverde Posted August 13, 2005 Report Posted August 13, 2005 Nah I like those trees, It splits up the redundant textures and matches the colors well. Makes for a nice composition... keep them imo... both those maps are looking tho keep it up Quote
Taylor Swift Posted August 13, 2005 Report Posted August 13, 2005 Nice map phobos, i thought it was taken ingame Quote
TomWithTheWeather Posted August 13, 2005 Report Posted August 13, 2005 Cool map Phobos, though I think instead of rocky, barren stuff going on above the map, something very lush and jungly would look cool. You could have vines and such hanging down into the map. Plus, with a lush rain forest type theme, you could have a lot of fun with ambient sounds. :wink: Quote
Phobos Posted August 13, 2005 Report Posted August 13, 2005 Thanks for the comments. Ya, I wanted to work in vegation any way I could with this map. But with my time constraint I don't know exactly what I'll be able to fit in. The jungle idea is great. I'll have to look around the static packages and see what I can find. If I get the rest done this weekend I'll have the begining of the week to make some statics for it hopefully. I have till wednesday to finish it. hehe One idea I was toying with was using vertex blending on the cliffs at the top to work on some greener textures but I couldn't quite get it to work. I'll revisit before the end of the weekend and see what I can do. Does anyone have any tips or tutorials for vertex blending? I was using the udn article but I have a suspision that I missed something or mis-inturpreted part of it. Quote
DaanO Posted August 13, 2005 Report Posted August 13, 2005 The first thing was something about the trees, ferret put it to words very well. Besides that it's pretty much awesome, it's pretty but still not destracting from the deathmatch gameplay that's gonna take place. Oh, the rocks on top could be made a bit more interesting as well by the way, in terms of texturing. Quote
KungFuSquirrel Posted August 14, 2005 Report Posted August 14, 2005 I think the trees are a great idea... BUT the problem is a) they're too small and b) not dense enough. Right now they're little flimsy looking things. See if you can't make them big enough to fill in the scene a bit more and maybe even become a nice form of non-crate cover. Quote
rockdude86 Posted August 19, 2005 Report Posted August 19, 2005 once again heres a little update. this time 2 pics of a new section of the map they are really really wip i just want some comments on the basic looks of them as i still have a lot of detail to add etc.. also i have not yet tweaked the bumpmaps and lighting im going to work on the layout of the map first and then i will add the final touches. also it will probably take o lot of time for me to finish the this off because of lack of time right now because of work/school but as i progress slowly i will keep you informed. C&C please sorry for the big pics Quote
von*ferret Posted August 19, 2005 Report Posted August 19, 2005 the lack of interesting features in those obelisk/columns pulls the whole scene down. If you had simply added some additional brushwork or spent some time making models to go with it, the scene would've benefited 10fold. Quote
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