Jump to content

WIP in WIP, post your level screenshots!


Recommended Posts

Posted

yeah HP, thats a good idea. ill add some small foiliage on the border of the road and look what ill can do to make some broken branches (i hope i can do this with an overlay or something since im not a expert with modelling). meanwhile, here's my progress so far.

image1lq9.png

Posted

Looks nice kt, but you are forgetting an important thing to enriching your composition : the foreground :P

Some really near foliages at a high resolution coming from the bottom left would look uber cool i think ( in black or really dark, to keep the eye focused on the sign )

edit: also watch out for that tree line, the repetition is visible

ktstuff.jpg

Posted

101755130d818d340de418f492cfadda643a503.jpg

101755282bf6a48c8a5bb16c90cabec6f704a46.jpg

1017553db382f67d02015d279dd942459dca8e8.jpg

101755491e31a2a7c51d3860f14263a16b001a0.jpg

Early concept idea, optimization is figured out, and so is gameplay. It will have 5 capture points with a push type gameplay style with alternate paths (suspended tracks on the outside part (Think well)

Posted

hi to all.. this is what I do now.. working on small hl2 singleplayer mission exlusively made by me. You must escape from a mineshaft.. and it will be hard, cause i'll make special surprises for you you did not expected.

let me show you

nexusmission10002yt5.jpg

this is where you will start.. inside an elevator.. but you will need to git out of there.. :D

you know it will start normally.. you know what i'm saying like a modern day.

but.. suddenly some shit will happen..

Posted

Visually, its very boring. Is it EP2?

Add more beams the show where the elevator slides on. More wires, and more interesting details. Oh and PIPES PIPES PIPES. (and please fix that ugly texturing on those close up beams)

Posted

@JeanPaul: I like the first 2 pictures. Looking very interesting :)

I hope you have some larger areas inside the buildings. The rails are too small for fights with large teams.

Posted

Yes definitely, the main drag down the center of the bridge will have all sorts of half enterable areas and rooms (think of the industrial section of dustbowl)

Oh and...

10300237a7427a2a26f97e17030f08f2ca9b749.jpg

103002521cc962337573dcfb6b52e420b7196b2.jpg

1030026519f02a1a3bbcd5f8ba454582fc9fc40.jpg

And does anyone know how to get rid of the stupid weapon model in TF2? (impulse 200 doesnt work)

Posted

looks interesting JeanPaul. How do you intend to contain the map? With everything built up off the ground looks like it could be difficult restricting visability or concealing the edges of the map.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...