⌐■_■ Posted January 4, 2008 Report Posted January 4, 2008 yeah HP, thats a good idea. ill add some small foiliage on the border of the road and look what ill can do to make some broken branches (i hope i can do this with an overlay or something since im not a expert with modelling). meanwhile, here's my progress so far. Quote
KoKo5oVaR Posted January 4, 2008 Report Posted January 4, 2008 Looks nice kt, but you are forgetting an important thing to enriching your composition : the foreground Some really near foliages at a high resolution coming from the bottom left would look uber cool i think ( in black or really dark, to keep the eye focused on the sign ) edit: also watch out for that tree line, the repetition is visible Quote
JeanPaul Posted January 5, 2008 Report Posted January 5, 2008 Early concept idea, optimization is figured out, and so is gameplay. It will have 5 capture points with a push type gameplay style with alternate paths (suspended tracks on the outside part (Think well) Quote
Seldoon182 Posted January 5, 2008 Report Posted January 5, 2008 Remind me your old Dods maps' project... Quote
Deh0lise Posted January 5, 2008 Report Posted January 5, 2008 Killertomato, add some fog there, It will improve the scene a LOT. Quote
⌐■_■ Posted January 5, 2008 Report Posted January 5, 2008 yeah thanks, im in the process of adding groundfog on the road and fog between the trees on the rocks. Quote
JeanPaul Posted January 5, 2008 Report Posted January 5, 2008 Remind me your old Dods maps' project... It IS my DoD project, I just decided to redo it for TF2 because I could fit it into the theme easily. Quote
Nexus Posted January 5, 2008 Report Posted January 5, 2008 hi to all.. this is what I do now.. working on small hl2 singleplayer mission exlusively made by me. You must escape from a mineshaft.. and it will be hard, cause i'll make special surprises for you you did not expected. let me show you this is where you will start.. inside an elevator.. but you will need to git out of there.. you know it will start normally.. you know what i'm saying like a modern day. but.. suddenly some shit will happen.. Quote
JeanPaul Posted January 5, 2008 Report Posted January 5, 2008 Visually, its very boring. Is it EP2? Add more beams the show where the elevator slides on. More wires, and more interesting details. Oh and PIPES PIPES PIPES. (and please fix that ugly texturing on those close up beams) Quote
m1cHi Posted January 7, 2008 Report Posted January 7, 2008 @JeanPaul: I like the first 2 pictures. Looking very interesting I hope you have some larger areas inside the buildings. The rails are too small for fights with large teams. Quote
JeanPaul Posted January 7, 2008 Report Posted January 7, 2008 Yes definitely, the main drag down the center of the bridge will have all sorts of half enterable areas and rooms (think of the industrial section of dustbowl) Oh and... And does anyone know how to get rid of the stupid weapon model in TF2? (impulse 200 doesnt work) Quote
Meotwister Posted January 7, 2008 Report Posted January 7, 2008 i dont think the second underscore is needed. map is certainly looks to be shaping up nicely Quote
m8nkey Posted January 9, 2008 Report Posted January 9, 2008 looks interesting JeanPaul. How do you intend to contain the map? With everything built up off the ground looks like it could be difficult restricting visability or concealing the edges of the map. Quote
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