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WIP in WIP, post your level screenshots!


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Posted

Levels looking nice, is it an extension of your harbour map? I'd mix up the ground vegetation a bit on the 2nd shot also for variation ;)

Thanks. Actually it is my harbor map. It's a 4096x4096 heightmap, so it's pretty big. Trying to fit a fair amount of different environments in there for variation.

Thanks for the crit, I'll see what I can do! :D What kind of vegetation do you think would fit? (:

EDIT: New screenshot.

00369.jpg

Posted

I feel like the ambient lighting needs to be darker. The lights in the scene aren't contrasted enough because the scene is already very light.

cheers. Agreed turned down the sky lights a bit and its helped things a lot. Just need to play with it a bit more.

Posted

i havnt posted anything in awhile so i made a video fly thru of my level

EDIT: it seems the youtube thing doesnt work D:

http://www.youtube.com/watch?v=http://youtu.be/Uoy2vR1jK80

Posted

I just realized I've been registered on this site for four years, and haven't posted anything yet! So here's some stuff I've been working on in UDK recently:

whiteroom21.jpg

This one's a minimalist sketch I threw together last Tuesday.

minimalismfinal_02.jpg

And this is another study in minimalism and color from this last winter break.

Neither are really works in progress. But they're too small to warrant their own thread. Anyhow, more information about them is available at my design blog and portfolio respectively.

Posted

impressive stuff! my two cents:

1. Some shots are over bright, resulting in loss of detail.

2. Some shots have very detailed backgrounds while the foreground has some really poorly detailed stuff poking in your face. (for example: 6th shot, down-left corner you see a poorly detailed brick with on the background some really awesome rocks).

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