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syver

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Everything posted by syver

  1. syver

    Kung Fury

    looks amazing. i'm equally excited of the (mitch murder) soundtrack
  2. syver

    Kung Fury

    http://www.kickstarter.com/projects/kungfury/kung-fury Kung Fury is a visually spectacular action comedy that has it's foundation in 80s cop movies. KUNG FURY is an over-the-top action comedy written and directed by David Sandberg. The movie features: arcade-robots, dinosaurs, nazis, vikings, norse gods, mutants and a super kung fu-cop called Kung Fury, all wrapped up in an 80s style action packed adventure.
  3. bought a PS4 as wedding gift for a friend. When I bought it (early august) they told me he would get it at release, but he was called up a month later and told him he had to wait until 2014. They called him again last week and apparently they were in stock after all. so maybe there's some hope for those who have had theirs delayed? I tried it for an hour or two with Resogun and AC. I don't think I like the new controller that much. I find the buttons to be an improvement, but I feel the analog sticks and the general grip is actually worse. It would help with the grip if the controller was larger, because it's not really "filling" my hands/palms enough to make it rest comfortably in my hands. I'm not sure if it's because the analogs sticks are concave or if the material isn't sticky enough - but the sticks would sometimes slip from my fingers (which weren't greasy). I sometimes had to re-position my thumb(s) against the stick(s), especially during "prolonged" sessions like chase sequences in AC. This is kind of annoying in the long run.
  4. that's what she said i bought outlast, sleeping dogs, terraria and prison architect. i'm expecting i'll play them 0.5hrs each like i do with all the other games i buy on steam deals.
  5. Is there an open beta of this coming anytime soon?
  6. maybe they will use id tech? I'm not sure I would sacrifice the open-endedness of the creation engine for something more linear and graphically immersive. Even if they do release it on creation engine and it's a piece of shit then the modding community will fix that after a while. just imagine the game releasing a year later
  7. WoW is far from over. It's still an extremely populated MMO compared to the competition. It's over for me though. I played it actively for 3-4 years from Vanilla years and ultimately quit because it was just getting more of the same. Some of my most memorable moments in WoW was world pvp near Kargath, Tyr's Hand and such. I enjoyed PVE a lot too, but after 3 years of (very) hardcore raiding that gets boring after a while. Besides, there was a lot more community back then which made PvE more interesting for me. I played on the (arguably) most PVE-competitive server at its peak (Magtheridon) and there was a lot of personal rivalry between the guilds (especially if you had been playing for a while) which made it more interesting. I played PVE up until Ahn'Qiraj when I realized I was burned out. At one time I had given out my phone number to my guild leader so he could call me at 03:00 AM (it happened) if one of the dragon's spawned (loot you needed because of AQ). After that BC was released and I started grinding for gladiator arena rank. After getting the gladiator rank I sold my account for around $970 and never looked back. I'll also second what Taylor said regarding PvP. Most of the changes to PVP has been to limit or segregate the PVP from PVE by adding designated World PvP zones. The game doesn't make any attempt to utilize the fact that it spans an enormous world which would be a natural MMO quality to expand upon. Even something simple like Bounty-Hunting can help immensly by adding a personal and more intense layer to the PVP (anyone who BH jedi in SWG would agree).
  8. syver

    Gravity

    I do want to see it in 3D and there are some friends of mine who haven't seen the movie yet so I will go and see it in 3D with them Anyway, I enjoyed the film a lot, was a nice ride! Saw this a couple of days ago and loved it. Saw it in old fashioned 2D since my friend doesn't like 3D and thought it was probably the best space-based film I've ever seen. Very very tense throughout and there were some lovely shots in it. Kinda makes me not want to go to space since if anything goes wrong up there you're fucked xD Not that I'm ever going to get to go to space anyway! Story of my life. !! or maybe just in time? secondly, you could explore VR sex? we're going to have some amazing japanese tech in just a few years now
  9. sorry, i mean; binge responsibly
  10. VGA is the most depressing event in the entire games industry
  11. There's also the social element. If you live with someone or have people come over to play games it's not exactly practical (or comfortable) to sit lined up in front of your desk. Steam Box will hopefully solve this
  12. http://www.youtube.com/watch?v=Knab9oQIMOQ
  13. i've been waiting for a game like this forever. scandinavian folklore is perfect for a horror game. probably going to be a good while before it's released though...
  14. http://www.draugengame.com/ Draugen is a first-person survival horror adventure, set amongst the deep fjords and towering mountains of Norway's awe-inspiring west coast. The game is a dark and disturbing journey into the pitch black heart of Norwegian national romanticism, as seen through the eyes of an American nature photographer, botanist and entomologist. The story -- inspired by Scandinavian literature, legends and fairytales, as well as Norse mythology and the Icelandic sagas -- is set in the early 1920s, and delves into the deepest, darkest secrets of a remote fishing community where every single soul has mysteriously vanished.
  15. I remember being impressed by the original mod, but this is way better. what do you call a game like this? "mindfuck simulator"? either way, definitely one of my top game experiences this year.
  16. I had split feelings when I started playing this. My political stance leans towards anarcho-capitalism, so the thought of being a politician forcing tax and laws on people was a bit uncomfortable. Still, these kind of games are kind of cool because it explores design similar to Ian Bogost's games. The designer(s) has said he's trying to make it as politically neutral as possible, but of course that's not very viable. To his credit he has included a spreadsheet where you can modify the political logic. I started initially by cheekily decriminalizing prostitution, gambling, pot and hard drugs. Apparently my decriminalization of drugs led to a pandemic where lots of teenager citizens became addicted, although that result is rather unlikely. I tried to remove tax alltogether, but I could only reduce it to 2%. After some googling it seems that it might be possible to disable it somehow. Despite claiming to be a "politically neutral" game I still think the design exhibits some core political statements (perhaps unintentionally). The game effectively demonstrates why powerful centralized governments are ineffective and immoral. You constantly have to make sure you are appeasing all the different groups (liberals, capitalists, conservatives, parents etc.) when making decisions, which severely handicaps your efficiency. Minorities will be discriminated and the gravity of this is underlined every time you get some ridiculous policy suggestion like "banning tobacco" in favor of some asshole's megalomaniac opinion. The game constantly prompts you to take decisions that impedes freedom and generally encourages you to take decisions that obviously negatively affects several groups, all in the spirit of the greater good of course... It's interesting because the game is essentially asking you to play with a system that is broken by nature. I also think that the feeling of the (apparent) "power" you have in the game reflects the psychological issue by having such amount of power assigned to just a few people. ...anyway, stuff like this is what makes games so much more stimulating and enjoying than movies imo caveats: i've only played it for a few hours, so I might have some stuff wrong. also the post might be too preachy, but I don't really see how I can discuss this game without bringing this up.
  17. http://www.kickstarter.com/projects/AntCarpendale/playing-with-fear-the-world-of-horror-video-games
  18. syver

    Reset

    http://www.youtube.com/watch?v=g063gr1SPWU
  19. +4000 calories per day doesn't have to be that difficult. A friend of mine eats around 7000 every day mostly by just creating ridiculous shakes (avocado, coconut milk, bananas, oats, peanut butter, honey whatever etc.). On the topic of that I would recommend reading this; http://live.smashthefat.com/why-i-didnt-get-fat/
  20. Ouya was a total flop. Hence the comparision. This thing will render a resolution of probably 320 max, im guessing its designed to work with phones, ie you plug it into your phone and the game runs from that, so your looking at fuck all polys, basically those blocky objects you saw in the video, is going to be the best this thing can do. So it is basically incredibly limited in its applications, it can play board games basically, so pretty much a gimmick. I'll admit I'm also a bit skeptical. Still, i think it's going to be exciting to see what other applications this hardware could have, like the architectural visualization for oculus rift.
  21. http://frictionalgames.blogspot.se/2013/10/soma-officially-revealed.html the scene was from a custom made level without any direct connection to the game's story, other than conveying the feel/atmosphere. so I suppose we can expect something much better from the actual game
  22. Kickstarter project from two of the people who left valve's hardware department a few months back; http://www.youtube.com/watch?v=AOI5UW9khoQ castAR: bridging the physical world with the virtual worlds; 3D holographic like projections in AR, fully immersive environments in VR kickstarter link here It has already reached $300k in 1 day and seems like it might get funding similar to oculus rift, if not even more. What do you think? Will it have the "oculus effect" on the augmented reality market?
  23. great atmosphere, but i hope they ditch the voice actor... or at least make it sound less silly
  24. but no one disliked heavy rain because it was trying something new. games try something new all the time and are usually received very well (flower, journey, gone home, paper's please etc.). granted, much of this development happens in the indie scene, but it's obviously welcome in the triple a scene as well. People disliked heavy rain because it wasn't very well written and it didn't utilize interactivity in an interesting way. When you tell a story you should consider the medium you're using first. If you're making a movie but completely ignoring cinematography it's not going to be great. the game doesn't need shooting or violence, it just needs better writing and most importantly interactivity that isn't just wasting our time.
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