2d-chris Posted January 4, 2012 Report Posted January 4, 2012 looks rad, somehow reminds me of a set in The Dark Crystal or Starwars Something I've always wanted to do, is build a fantasy or scifi city into the walls of cliffs - could be so cool. Quote
sarge mat Posted January 4, 2012 Report Posted January 4, 2012 Something small to learn a bit more about the cry engine, before trying to do a proper level. [attachment=1]GazeOn_Screen2_04-01-12.jpg[/attachment] [attachment=2]GazeOn_Screen1_04-01-12.jpg[/attachment] [attachment=0]GazeOn_Screen3_04-01-12.jpg[/attachment] Quote
knj Posted January 4, 2012 Report Posted January 4, 2012 saw it on WOLD, and looks good, i see you've darken the interior a bit, and looks much better Quote
sarge mat Posted January 4, 2012 Report Posted January 4, 2012 cheers. yea the difference is massive when I look at the old screens, it had no contrast at all. Ended up using a Vis Area as the sun light was making it all too bland and just faked the sun coming though the window. Quote
2d-chris Posted January 6, 2012 Report Posted January 6, 2012 Are you using projector lights? They are the saving grace of interior lighting in cryengiine 3 Quote
sarge mat Posted January 6, 2012 Report Posted January 6, 2012 Are you using projector lights? They are the saving grace of interior lighting in cryengiine 3 Na i wasn't just looked up how to use them though, really useful! Quote
Rick_D Posted January 8, 2012 Report Posted January 8, 2012 everything is too straight and organised, take another look at the level that uses those assets and see how things are placed. Quote
knj Posted January 8, 2012 Report Posted January 8, 2012 Maybe some people like to have organized shit Quote
sarge mat Posted January 9, 2012 Report Posted January 9, 2012 everything is too straight and organised, take another look at the level that uses those assets and see how things are placed. Maybe some people like to have organized shit lol , yea good point though I do tend to do things a bit too much 90 degrees etc. Quote
Tron Posted January 9, 2012 Report Posted January 9, 2012 I know what he means, look at the windows for example, a very distinct tiling pattern, at least flip some of those textures around to introduce variation. Quote
sarge mat Posted January 23, 2012 Report Posted January 23, 2012 I know what he means, look at the windows for example, a very distinct tiling pattern, at least flip some of those textures around to introduce variation. opps. yea know what you mean need to get back to this and tidy it up. The start of something for the latest challenge over at world of level design Quote
Minos Posted January 24, 2012 Report Posted January 24, 2012 Yeah I was gonna approve that post but I couldn't be sure if pastor44 is a bot or not. Pastor44 please prove your not a bot Quote
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