JeanPaul Posted August 2, 2009 Report Posted August 2, 2009 Wait what? You never align verticies on a torus/the arches in a torus. Its just not possible Quote
ultradr3mer Posted August 2, 2009 Report Posted August 2, 2009 it would produe invalid meshes right? so you have done it with the torus directly or with the arch and placed it one by one? Quote
Sentura Posted August 2, 2009 Report Posted August 2, 2009 Wait what? You never align verticies on a torus/the arches in a torus. Its just not possible then how do you get them to fit? what do you do if you have to let them fit? Quote
Zeta Posted August 2, 2009 Report Posted August 2, 2009 Make the struts lightly larger than you would normally so that they intercect the walls. Quote
Sentura Posted August 2, 2009 Report Posted August 2, 2009 that workaround doesn't work if you have stuff visible on both sides. Quote
JeanPaul Posted August 2, 2009 Report Posted August 2, 2009 Zete is partially right. Its about making the torus 360 degrees at first and then taking taking the number of top view sides in the torus and dividing it into 360 so you know how many degrees to manually rotate each piece. Example: 32 sided torus copy an arch to top middle, then copy it to bottom middle - group then shift copy into the same place - without moving it, hit ctrl + m and rotate it 90 degrees - group all four then shift copy into the same exact place - then ctrl + m and rotate 45 degrees. Repeat this process till you get all sides covered. (90, 45, 22.5, 11.25) and from start to finish it should take about 2 minutes tops. This makes everything inside the torus perfectly aligned with the torus even though its not on the grid anymore (and never will be, but come on, its a fucking torus) I need to make a video tutorial Quote
cdxx Posted August 2, 2009 Report Posted August 2, 2009 that's spot on JeanPaul. I've been playing around with supports but I'm not sure I like em yet. I'll post ingame as soon as I find the find time to work on this. here are some hammer shots. Quote
JeanPaul Posted August 2, 2009 Report Posted August 2, 2009 I am intrusive I know, but I have a hard time explaining myself in words sometimes So what if you were to send me that torus/surrounding area and I can show you what I mean by supports? I would totally understand if you dont want to do that Quote
KungFuSquirrel Posted August 2, 2009 Report Posted August 2, 2009 Unreal is really the best editor for building detailed curved geometry, no joke Quote
Sentura Posted August 2, 2009 Report Posted August 2, 2009 i don't care about placing stuff inside the torus, i am more wondering how you get the torus itself aligned with regular base geometry... say if you have a quarter torus quarter pipe (a torus corner 90 degree corner, if you will), and you want to align it so that you can use a cylinder as the floor, and a cylinder to make it fit with the ceiling - how would you go about that? it's covered with a glass material and will be visible on both sides. Quote
KungFuSquirrel Posted August 2, 2009 Report Posted August 2, 2009 The torus, arch, and cylinder tools snap all verts to the 1 grid, so as long as you use the exact same radius and diameter and the same number of subdivisions, it should fit. Quote
Sentura Posted August 2, 2009 Report Posted August 2, 2009 The torus, arch, and cylinder tools snap all verts to the 1 grid, so as long as you use the exact same radius and diameter and the same number of subdivisions, it should fit. touching a torus' vertices usually results in invalid structures... Quote
JeanPaul Posted August 2, 2009 Report Posted August 2, 2009 i don't care about placing stuff inside the torus, i am more wondering how you get the torus itself aligned with regular base geometry... say if you have a quarter torus quarter pipe (a torus corner 90 degree corner, if you will), and you want to align it so that you can use a cylinder as the floor, and a cylinder to make it fit with the ceiling - how would you go about that? it's covered with a glass material and will be visible on both sides. Easy, you always make everything in the game (arch, torus, cylinder) at 360 degrees otherwise you get wrongly shaped brushes (this is a general rule) The torus, arch, and cylinder tools snap all verts to the 1 grid, so as long as you use the exact same radius and diameter and the same number of subdivisions, it should fit. Wrong, the torus does not snap on any grid size Quote
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