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WIP in WIP, post your level screenshots!


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Posted

Looks very good, though I'd use a few more polies on the curved stairs, they look a bit jagged.

Agreed, I just don't have a good understanding of how much polys and details I can use without damaging the performance, but the stairs could sure use a bit more of them. Thanks for the advice.

Is it one big model ? or different parts ?

It's a big one, I created the shape using solids then recreated that in Max and exported it as one.

Posted

Some screenshots of my Mos Eisley map for Star Wars: The New Era.

Mos Eisley spaceport. You will never find a more wretched hive of scum and villainy.

The map will include the most important sights of Mos Eisley i.e. the Star Wars Cantina, a chrashed spaceship or the dockingbay 94:

dm_moseisley_vi0007ysvc.jpg dm_moseisley_vi0021uobw.jpg dm_moseisley_vi00315tq6.jpg dm_moseisley_vi0036ooey.jpg dm_moseisley_vi0039uu6j.jpg dm_moseisley_vi0040awba.jpg

For the perfect Star Wars athmosphere: :celebrate:

Posted

Some screenshots of my Mos Eisley map for Star Wars: The New Era.

Mos Eisley spaceport. You will never find a more wretched hive of scum and villainy.

The map will include the most important sights of Mos Eisley i.e. the Star Wars Cantina, a chrashed spaceship or the dockingbay 94:

dm_moseisley_vi0007ysvc.jpg dm_moseisley_vi0021uobw.jpg dm_moseisley_vi00315tq6.jpg dm_moseisley_vi0036ooey.jpg dm_moseisley_vi0039uu6j.jpg dm_moseisley_vi0040awba.jpg

HOLY FUCKING WOW

That lighting is incredible, I thought it was render at first and those textures!

I will tell my grandchildren about the great things you have done with source my friend.

On another note: My recently released map, dm_kowloon viewtopic.php?f=61&t=13872

Posted

Amazing lighting you got there popcornjake! I hope you manage to keep this quality with the mood / lightning in the final thing! Looking forward to see more! Fucking promising...

Posted

Looks awesome penE, never seen those screens before. :fist::D

The only thing, that is looking weird in one of the screenshots, are the 2 suns (that seem to be painted into the 2d skybox).

Posted

Looks awesome penE, never seen those screens before. :fist::D

The only thing, that is looking weird in one of the screenshots, are the 2 suns (that seem to be painted into the 2d skybox).

Good point Deathy.

The problem is that source only supports 1 env_sun per map, so I have to find another way to make the two suns of Tatooine look nice.

Posted

Looks awesome penE, never seen those screens before. :fist::D

The only thing, that is looking weird in one of the screenshots, are the 2 suns (that seem to be painted into the 2d skybox).

Good point Deathy.

The problem is that source only supports 1 env_sun per map, so I have to find another way to make the two suns of Tatooine look nice.

I noticed Left 4 dead maps make use of a light_directional entity, that works exactly as a second light_environment. I'm quite sure L4D uses the OB engine so I'd assume that entity should be available for any OB games as well.

Posted

Looks awesome penE, never seen those screens before. :fist::D

The only thing, that is looking weird in one of the screenshots, are the 2 suns (that seem to be painted into the 2d skybox).

Good point Deathy.

The problem is that source only supports 1 env_sun per map, so I have to find another way to make the two suns of Tatooine look nice.

I noticed Left 4 dead maps make use of a light_directional entity, that works exactly as a second light_environment. I'm quite sure L4D uses the OB engine so I'd assume that entity should be available for any OB games as well.

nope, the light_directional entity is only available in L4D maps :?

Posted

Looks awesome penE, never seen those screens before. :fist::D

The only thing, that is looking weird in one of the screenshots, are the 2 suns (that seem to be painted into the 2d skybox).

Good point Deathy.

The problem is that source only supports 1 env_sun per map, so I have to find another way to make the two suns of Tatooine look nice.

Make one env_sun and make that your primary sun. Now make a sprite texture with alpha on as a sun and put it in your 3d skybox on a brush. You can add selfillum on it and i MIGHT give somehow the same effect, just not exactly the same unfortunately.

Tip: Left 4 Dead had Moon sprites in their 3d skyboxes, since they couldn't use env_sun cause that would be way too shiney :D

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