jister Posted June 25, 2009 Report Posted June 25, 2009 This is my first post here at Mapcore, so hi, I'm Chinchilla. Most people know me as either Chinchilla or Rizzo. Here's a HUGE sprawling map I've been working on for the KAT Klan. It's a massive sprawling map that takes place underground, with a few instances of sky to tease the player. I have also added some Goldeneye content from memory, so the map is alot bigger than it first seems. Every area looks different because I didn't want the player to get bored of the same crap everywhere. I've put 54 hours into this in only two sittings, as I'm very dedicated to mapping. Anyways, screenshots: In those last few screens, I made the mountains myself. They are flat, but the player can't ever go outside, so it's just for illusion anyway and keeps the map running smooth. If you see something you like, you can always PM me. hmmm where to start... the word detail is a good start... the rooms look like empty boxes? don't see much gameplay fun in walking in a box, so think of any stupid thing to brake up the box... think architectural support, maintenance, pipes, venting,... give the space a destiny, a goal in life :wink: also textures and lighting seem very dull. don't wanna spoil your moral but try maybe a smaller area to start putting al those hours in? like one building/house/street... something like that maybe. Quote
Chinchilla Posted June 25, 2009 Report Posted June 25, 2009 hmmm where to start... the word detail is a good start... the rooms look like empty boxes? don't see much gameplay fun in walking in a box, so think of any stupid thing to brake up the box... think architectural support, maintenance, pipes, venting,... give the space a destiny, a goal in life :wink: also textures and lighting seem very dull. don't wanna spoil your moral but try maybe a smaller area to start putting al those hours in? like one building/house/street... something like that maybe. Thanks man, I'll take this into consideration. I usually get the rough box architecture done first, then I move to textures and alignment, then basic lighting just so it's not fullbright or black, then i add details like pipes, supports, etc... and lastly I add weapon placements, spawn points, and final lighting, since the lights really hamper the compiling time. Quote
Carter Posted July 3, 2009 Report Posted July 3, 2009 Hey all, Looking foward to posting here, some impressive stuff around, Very early shot of my first map I'm working on, not a one-view portfolio showcase for once Theme is based around a rusty ornate victorian styled powerhouse, which is slowly falling apart to the elements - not hugely original I know, but hopefully it'll look alright Oh and ignore the lighting that was started when it had a completely different theme Quote
Minos Posted July 3, 2009 Report Posted July 3, 2009 Are you using brushes or meshes for this? I like the fog color =) Quote
popcornjake Posted July 3, 2009 Report Posted July 3, 2009 A concept I'm fleshing out for a insurgency map I'm going to get around to making...sometime. Quote
jister Posted July 3, 2009 Report Posted July 3, 2009 had this: "...is it real or 3d...?" experience for a sec! Quote
Sentura Posted July 3, 2009 Report Posted July 3, 2009 looks good jake, i love small alley ways like that Quote
⌐■_■ Posted July 3, 2009 Report Posted July 3, 2009 had this: "...is it real or 3d...?" experience for a sec! me too but that was because of the aspect ratio of the picture... Quote
AlexM Posted July 3, 2009 Report Posted July 3, 2009 A concept I'm fleshing out for a insurgency map I'm going to get around to making...sometime. very nice, I love tight areas like that Quote
Pericolos0 Posted July 3, 2009 Report Posted July 3, 2009 A concept I'm fleshing out for a insurgency map I'm going to get around to making...sometime. whoa!! I thought that clock tower model i made had been lost a long time ago ! That looks really cool man! Quote
JeanPaul Posted July 4, 2009 Report Posted July 4, 2009 It'd be nice to see an insurgency map that isnt "OMG DUST BROWN DIRT TAN SAND DUST" I like the inferno style you have so far Quote
Tarky Posted July 6, 2009 Report Posted July 6, 2009 It'd be nice to see an insurgency map that isnt "OMG DUST BROWN DIRT TAN SAND DUST" I like the inferno style you have so far Be nice if we'd ever be able to see the other campaigns for insurgency that were planned . Quote
ultradr3mer Posted July 6, 2009 Report Posted July 6, 2009 sum little wip from me: its for hl2dm, but i used some custom content and ported the white combine textures from ep1, basicly this is illegal i think but i hope that valve dont cares about it. this is a crapy concept i made. Quote
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