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WIP in WIP, post your level screenshots!


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Posted

This is my first post here at Mapcore, so hi, I'm Chinchilla. Most people know me as either Chinchilla or Rizzo. Here's a HUGE sprawling map I've been working on for the KAT Klan. It's a massive sprawling map that takes place underground, with a few instances of sky to tease the player. I have also added some Goldeneye content from memory, so the map is alot bigger than it first seems. Every area looks different because I didn't want the player to get bored of the same crap everywhere. I've put 54 hours into this in only two sittings, as I'm very dedicated to mapping. Anyways, screenshots:

In those last few screens, I made the mountains myself. They are flat, but the player can't ever go outside, so it's just for illusion anyway and keeps the map running smooth. If you see something you like, you can always PM me. :v

hmmm where to start... the word detail is a good start... the rooms look like empty boxes? don't see much gameplay fun in walking in a box, so think of any stupid thing to brake up the box...

think architectural support, maintenance, pipes, venting,... give the space a destiny, a goal in life :wink:

also textures and lighting seem very dull. don't wanna spoil your moral but try maybe a smaller area to start putting al those hours in? like one building/house/street... something like that maybe.

Posted

hmmm where to start... the word detail is a good start... the rooms look like empty boxes? don't see much gameplay fun in walking in a box, so think of any stupid thing to brake up the box...

think architectural support, maintenance, pipes, venting,... give the space a destiny, a goal in life :wink:

also textures and lighting seem very dull. don't wanna spoil your moral but try maybe a smaller area to start putting al those hours in? like one building/house/street... something like that maybe.

Thanks man, I'll take this into consideration. I usually get the rough box architecture done first, then I move to textures and alignment, then basic lighting just so it's not fullbright or black, then i add details like pipes, supports, etc... and lastly I add weapon placements, spawn points, and final lighting, since the lights really hamper the compiling time.

Posted

Hey all,

Looking foward to posting here, some impressive stuff around, Very early shot of my first map I'm working on, not a one-view portfolio showcase for once :celebrate:

empirewip1.jpg

Theme is based around a rusty ornate victorian styled powerhouse, which is slowly falling apart to the elements - not hugely original I know, but hopefully it'll look alright

Oh and ignore the lighting that was started when it had a completely different theme

Posted

A concept I'm fleshing out for a insurgency map I'm going to get around to making...sometime.

whoa!! I thought that clock tower model i made had been lost a long time ago :D! That looks really cool man!

Posted

It'd be nice to see an insurgency map that isnt "OMG DUST BROWN DIRT TAN SAND DUST"

I like the inferno style you have so far

Be nice if we'd ever be able to see the other campaigns for insurgency that were planned :(.

Posted

sum little wip from me:

dm_btkf_pakrat0001.jpg

dm_btkf_pakrat0000.jpg

dm_btkf_pakrat0002.jpg

dm_btkf_pakrat0005.jpg

its for hl2dm, but i used some custom content and ported the white combine textures from ep1, basicly this is illegal i think but i hope that valve dont cares about it.

dm_bio-teleport-kilbox-factory.jpg

this is a crapy concept i made.

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