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WIP in WIP, post your level screenshots!


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Posted

design_70017.jpg

i think it already looks better.

i should get used to try multiplecolors first.

That looks real good, with nice custom models, nice lighting and some quality textures. Though whenever I look at it, especially in thumbnail form, I can't help but feel like I'm looking at something dressed in dev textures. I think cleaner, simpler textures and more blue/colour variation more be nicenicenice, still looks good now though. :)

Posted

- Floor is a plane - I can see it's made from brushes

- Sky is really close to wall - the roof is to thin - it looks like from Quake II

- It's more wide than high so it makes a bit not realistic proportions

- Add some lamps model (not on texture) and other props like radiators, some items specified to the location (actually it look like a corridor so people should only move there but there's some random placed chairs so... I don't get what it's made for)

Posted

Good evening,

Some new screenshots of Mos Eisley, showing the progress since my last post.

The first screenshot shows the interior of the Star Wars Cantina. Please note that this area is still heavy wip, there'll be a lot more details and eyecatchers in the final version:

cantinaxi0b.jpg

some more screenshots:

streets1qff1.jpgdockingbay6cjr.jpgstreets2ydam.jpgstreets3oijy.jpgstreets4dcff.jpg

I'm currently working on bringing more life into the map, particle effects, more traffic in the sky, animated models and things like that.

Thats it for the moment :) !

Posted

been redoing a lot of content on my maps. We stopped mounting the CSS GCF so I had to remake a lot of props and textures.

Anyways in these shots the main changes are teh new props, materials and the new skybox I did with max/vray. The HDR effect comes out much better when rendered then when I did it previously with HDRshop and painted exposure in photoshop. That said there's still some bugs and ugliness in the skybox (opacity has those ugly lines around the edges of the geometry etc.

Anyways here's what I have so far.

ps_derailed0190016.jpg

ps_derailed0190013.jpg

ps_derailed0190021.jpg

Posted

Use simple geometry for the 3d skybox buildings and it will look a lot better!! Check Left 4 Dead maps for inspiration, they are pretty good at this.

I also think you could use a lower pitch for the light_environment to have it cast more interesting shadows.

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