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untor

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untor last won the day on November 28

untor had the most liked content!

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About untor

  • Rank
    MOROZOV
  • Birthday 12/11/1994

Online IDs

  • Steam
    http://steamcommunity.com/id/untor

Profile Information

  • Real Name
    Sergey Morozov
  • Job
    Level Disign
  • Location
    Izhevsk - Russia, Udmurt Republic

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  1. untor

    [Wingman] Station

    Аnd again a couple of screenshots from the map. Now, you can play on the map! We understand that the map is not still ready to the visual ideal. We will try to release updates as they become available. In the near future, updates will be almost every day. We would appreciate feedback and search for bugs and glitches. Thank you!
  2. untor

    [decompiled] dz_blacksite

    I think Valve used not anounced tools. Or Valve used Sprinkle tools, for .vbsp grass, but i don't know how it work. This tools EZ for prop_static and other entities.
  3. untor

    [Wingman] Station

    and again a couple of screenshots from the map. and WIP screens with train and background area (skate park) made by Roald
  4. untor

    [Wingman] Station

    new week, new update! Now, i want to show you, High-Speed Train!
  5. untor

    [Wingman] Station

    Hey Mapcore! I and Roald are doing this map better! It takes more time to do the map because we develope it scrupulously, detail by detail. Here are some isides for you: you can see some visual changes. We want to convey the atmosphere of the modern Japanese city and use the elements of areas of Ghetto for the lower part of the map as a contrast. New screens Thank you!
  6. untor

    [Source] European flag models

    Overwhelmed! Thank you!
  7. untor

    [Source] European flag models

    pls udmurt state for me This is the republic, the birthplace of the AK-47! (in Izhevsk city)
  8. untor

    de_mine.vmm (dev name)

    new screenshots gameplay ready for test
  9. untor

    de_mine.vmm (dev name)

    Thank you. Mine is only the original name of the project. The final has not yet come up.
  10. untor

    CS:GO - Shadows on slim surfaces are very dark

    For a more rigid transition between surfaces, make the division at the corners, like mine. This will make the smoothing between the corners less active.
  11. untor

    Level Design Help Files

    I did it in Adobe Illustrator I prepared the layers with ready-made styles and colors. At this point, the stage of work is as follows. 1. You might made outline the silhouette of your map. 2. Then fill the areas of the map, according to the color palette. It is better to do this from the bottom to the highest level. 3. Then draw coverings and objects. Use the prepared style. 4. Then key zones are drawn, such as the place where bombs are laid, respawn, etc. My files, for the most part a tip for the design of radar. I tried to make it as similar as possible to the original.
  12. untor

    CS:GO - Shadows on slim surfaces are very dark

    mb convert to displacment?
  13. untor

    de_mine.vmm (dev name)

    Hi mapcore I continue to work on this project. Slightly corrected the previous race in the direction of sand cliffs. Has slightly redesigned the layout
  14. untor

    [CS:GO] Residence [Waterfall]

    Waterfall Residence Set in Canada, this facility is under attack by Anarchists seeking to destroy a residence that has rare cultural values. Subscribe -Half-open sky -Improved performance on different machines -Improvement in the gameplay -Better balance than before -Visual improvements. Thanks to everyone who helped improve the map.
  15. untor

    [CS:GO] Residence [Waterfall]

    Soon update Panorama UI style for radar and i made .ai and .pdf file background
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