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untor last won the day on November 28 2018

untor had the most liked content!


About untor

  • Rank
  • Birthday 12/11/1994

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Profile Information

  • Real Name
    Sergey Morozov
  • Job
    Level Disign
  • Location
    Izhevsk - Russia, Udmurt Republic

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  1. untor

    [CS:GO] Residence [Waterfall]

    Future update [Gameplay]-Added ventilation connecting the old mid (bridge area) with mid.-Removed vertical ladder.-Corrected spawn point for T side. Balancing with the new changes.-Window on bombsite A is narrowed.-Removed crate on bombsite A.-Add bust near the exit from the pit.-Expanded connector to the MID from the bombsite A.[Optimization]-Adjusted the number of grass from the level of graphics settings.-Improved zoning of gaming space for better performance.-The range of drawing of a set of static objects was corrected.-Used new prop models of rocks, with a smaller number of polygons.-Used rock textures from the hr_massive collection to reduce the weight of the map.[Visual]-Added new textures concrete, paving.-Returned old models of pine trees from the Cobble collection.-Improved skybox.-New rock models.-Map now looks more morning.
  2. untor

    Residence Rescue

    Thank you About Soundscape i was fixed) Optimization and Bridge border in future update.
  3. untor

    Residence Rescue

    Hostage rescue mission 17 hours, before the Waterfall Residence incident. Subscribe now!
  4. untor

    [Wingman] Station

    Аnd again a couple of screenshots from the map. Now, you can play on the map! We understand that the map is not still ready to the visual ideal. We will try to release updates as they become available. In the near future, updates will be almost every day. We would appreciate feedback and search for bugs and glitches. Thank you!
  5. untor

    [decompiled] dz_blacksite

    I think Valve used not anounced tools. Or Valve used Sprinkle tools, for .vbsp grass, but i don't know how it work. This tools EZ for prop_static and other entities.
  6. untor

    [Wingman] Station

    and again a couple of screenshots from the map. and WIP screens with train and background area (skate park) made by Roald
  7. untor

    [Wingman] Station

    new week, new update! Now, i want to show you, High-Speed Train!
  8. untor

    [Wingman] Station

    Hey Mapcore! I and Roald are doing this map better! It takes more time to do the map because we develope it scrupulously, detail by detail. Here are some isides for you: you can see some visual changes. We want to convey the atmosphere of the modern Japanese city and use the elements of areas of Ghetto for the lower part of the map as a contrast. New screens Thank you!
  9. untor

    [Source] European flag models

    Overwhelmed! Thank you!
  10. untor

    [Source] European flag models

    pls udmurt state for me This is the republic, the birthplace of the AK-47! (in Izhevsk city)
  11. untor

    de_mine.vmm (dev name)

    new screenshots gameplay ready for test
  12. untor

    de_mine.vmm (dev name)

    Thank you. Mine is only the original name of the project. The final has not yet come up.
  13. untor

    CS:GO - Shadows on slim surfaces are very dark

    For a more rigid transition between surfaces, make the division at the corners, like mine. This will make the smoothing between the corners less active.
  14. untor

    Level Design Help Files

    I did it in Adobe Illustrator I prepared the layers with ready-made styles and colors. At this point, the stage of work is as follows. 1. You might made outline the silhouette of your map. 2. Then fill the areas of the map, according to the color palette. It is better to do this from the bottom to the highest level. 3. Then draw coverings and objects. Use the prepared style. 4. Then key zones are drawn, such as the place where bombs are laid, respawn, etc. My files, for the most part a tip for the design of radar. I tried to make it as similar as possible to the original.
  15. untor

    CS:GO - Shadows on slim surfaces are very dark

    mb convert to displacment?