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Content Count
84 -
Joined
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Last visited
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Days Won
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untor last won the day on November 28 2018
untor had the most liked content!
About untor
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Rank
MOROZOV
- Birthday 12/11/1994
Online IDs
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Steam
http://steamcommunity.com/id/untor
Profile Information
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Real Name
Sergey Morozov
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Job
Level Disign
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Location
Izhevsk - Russia, Udmurt Republic
Recent Profile Visitors
2,527 profile views
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Thank you About Soundscape i was fixed) Optimization and Bridge border in future update.
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Hostage rescue mission 17 hours, before the Waterfall Residence incident. Subscribe now!
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Аnd again a couple of screenshots from the map. Now, you can play on the map! We understand that the map is not still ready to the visual ideal. We will try to release updates as they become available. In the near future, updates will be almost every day. We would appreciate feedback and search for bugs and glitches. Thank you!
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I think Valve used not anounced tools. Or Valve used Sprinkle tools, for .vbsp grass, but i don't know how it work. This tools EZ for prop_static and other entities.
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and again a couple of screenshots from the map. and WIP screens with train and background area (skate park) made by Roald
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new week, new update! Now, i want to show you, High-Speed Train!
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Hey Mapcore! I and Roald are doing this map better! It takes more time to do the map because we develope it scrupulously, detail by detail. Here are some isides for you: you can see some visual changes. We want to convey the atmosphere of the modern Japanese city and use the elements of areas of Ghetto for the lower part of the map as a contrast. New screens Thank you!
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untor changed their profile photo
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Overwhelmed! Thank you!
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pls udmurt state for me This is the republic, the birthplace of the AK-47! (in Izhevsk city)
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new screenshots gameplay ready for test
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Thank you. Mine is only the original name of the project. The final has not yet come up.
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For a more rigid transition between surfaces, make the division at the corners, like mine. This will make the smoothing between the corners less active.
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I did it in Adobe Illustrator I prepared the layers with ready-made styles and colors. At this point, the stage of work is as follows. 1. You might made outline the silhouette of your map. 2. Then fill the areas of the map, according to the color palette. It is better to do this from the bottom to the highest level. 3. Then draw coverings and objects. Use the prepared style. 4. Then key zones are drawn, such as the place where bombs are laid, respawn, etc. My files, for the most part a tip for the design of radar. I tried to make it as similar as possible to the original.
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mb convert to displacment?
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Hi mapcore I continue to work on this project. Slightly corrected the previous race in the direction of sand cliffs. Has slightly redesigned the layout