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JustFredrik last won the day on March 1 2016
JustFredrik had the most liked content!
About JustFredrik
- Birthday 06/04/1998
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Steam
/justfredrik
Profile Information
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Real Name
Fredrik Svanholm
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Employer
KTH - Royal Institute of Technology
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Job
Student
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Location
Stockholm, Sweden
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Website
fredriksvanholm.com
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3,902 profile views
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TheMulciber started following JustFredrik
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JustFredrik reacted to a post in a topic:
personal skate game project
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JustFredrik reacted to a post in a topic:
CSGO Playtesting 6.0: Still at it, Still missing headshots
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Chlorine
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Mapcore Discord Challenges
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Turbulence
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Mapcore Logo
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Logic started following JustFredrik
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JustFredrik reacted to a post in a topic:
ITT: Post maps/scenes that never saw the light of the day.
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JustFredrik reacted to a post in a topic:
[CS:GO] DE_Radar (WIP)
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JustFredrik reacted to a post in a topic:
de_prospect
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JustFredrik reacted to a post in a topic:
[ASK] How do you guys greybox?
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rosk reacted to a post in a topic:
So I have some spare games...
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I've got a few keys from some Humble Bundles Risen Risen 2: Dark Waters Gold Edition DmC: Devil May Cry The Darkness II just send me a PM if you are intrested
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rosk reacted to a post in a topic:
Counter-Strike: Global Offensive
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Sprony reacted to a post in a topic:
Mirrors Edge Catalyst
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Logic reacted to a post in a topic:
Hey mapcore, what's your "comfort" game?
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rosk reacted to a post in a topic:
Hey mapcore, what's your "comfort" game?
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I've had my fair share of play throughs of Ocarina of time, But these three games have had me comeback for a lot of years.
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General Vivi reacted to a post in a topic:
Counter-Strike: Global Offensive
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Mirrors Edge Catalyst
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Fnugz reacted to a post in a topic:
Counter-Strike: Global Offensive
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Counter-Strike: Global Offensive
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rosk reacted to a post in a topic:
Mirrors Edge Catalyst
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Played through the entire game today and enjoyed it 95% of the time! Great game. Here is a little video from my play through:
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made a little video of a 1v1 betwean @'RZL and @rosk, that took place during a mapcore playtest!
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JustFredrik started following Vaya
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I've got a spare copy of DMC: Devil May Cry (the reboot) for steam, if anyone is intrested just send me a pm.
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Played an early demo version fall 2015, controls feels smooth and faster than the original really looking forward to this game. The little section that I tried out worked very good, and with the addition of player created time trials, I think I might be stuck with this game for a while.
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While I agree with the others that the lighting is too yellow and not realistic, I think its better to change your lighting into something original. For example looking at reference pictures and trying to recreate that lighting -instead of using Valves standard lighting, that is used on allready existing maps. The map looks intresting, like the theme. Looking forward to see your progress!
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This might be usefull information for you to read. @MagnarJ
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I ran around the map and I liked the feel of it, with the train track running along the map. But theres just so many paths. I don't think it will work well in a 5v5 situation. I really recommend simplifying the layout and decrease the amount of paths. I made a quick picture to show what I mean with simplifying and removing paths. I hope this feedback will help, Keep it up!
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JustFredrik started following MagnarJ
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[csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)
JustFredrik replied to a topic in Level Design
After the update my shadows on the map is extreamly sharp, compared to pre-update compiles without changing any compile settings. They probably made some changes to make maps look better and on some systems this update resulted in broken lighting. But hey, it wouldn't be a true CSGO update without bugs and glitches! -
[csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)
JustFredrik replied to a topic in Level Design
I just got a problem but the other way around, with brushes black and props normal. Maby not connected to the update but worth mentioning. Edit: After some compiles and changes to the map, it worked fine, And looks normal again. Still don't know if it was connected to the update or what fixed it. -
You can try to convert deatiled brushwork into models using the software called propper. That should cut down on the brush count.
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JustFredrik started following Vorontsov
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JustFredrik started following rosk
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rosk started following JustFredrik
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slavikov4 started following JustFredrik
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FEEDBACK AND CHANGES AFTER 10v10 MAPCORE PLAYTEST 14/01/2016 TL;DR: new version after the playtest, biggest changes are the reworked paths to the sites for both teams.____________________________________________________________________________________It was extremely exciting to have the first playtest ever on my map after working on it for a few months. And I was really glad over the amount of positive feedback that I got and it motivated me to work even more on the project. After the playtest some people stayed for a while discussing the map and the layout, and I’m really grateful to have someone to discuss the players feedback and how the playtest went. The things that I picked up during the playtest were: After the tweaking I decided it was time for version a8. Change log: a8 (with pictures) Radar for version a8 and coparsion picture with old radar will be added during weekend 23-24/1/2016 I think that while A site Isn’t bad. It isn’t interesting and fun either, except for the skill jump to upper. Don’t know what to do to improve it, please leave suggestions if you have any.
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cs_corp [an experimentation from my part on cs_ maps]
JustFredrik replied to laminutederire's topic in Level Design
I think all of your points you made after the playtest are good points. Here is some things I found during the playtest: I like the idea to re-imagine the cs_ gamemode to make it more competitively viable! Keep it up! -
Ran around the map and found some things. Keep up the good work!
