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shawnolson last won the day on April 1 2018

shawnolson had the most liked content!

About shawnolson

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  • Birthday 01/02/1977

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  • Real Name
    Shawn Olson
  • Job
    Wall Worm and Black Mesa Developer
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  1. It would be remiss to leave out the level editor you are using...!!!
  2. I'm optimistic that the Indie version will expand to the rest of the world As for a Blender version, it's not something that will happen. It would be too big of an investment in time with too little payoff for my time.
  3. For all you 3ds Max users, you may have been happy to hear recently that Autodesk recently unveiled a Indie Version of 3ds Max at a rate affordable to the Indie crowd. In celebration of this, I've released a new product called Wall Worm Pro Pack that includes Wall Worm Pro as well as all the peripheral plugins I've been building for years (like CorVex, ShellVex, Brushify, Arch and more). I know that most WW users are modelers and the level design crowd hasn't really caught on to the fact that the majority of the tools available on WW are for level design. So if you are interested in taking your projects to the next level, give a good hard look at this collection. Buying the pack is cheaper than buying all the plugins together, and there is an extra sale going on through August 31. Get Wall Worm Pro Pack here. Enjoy! And help spread the word
  4. I tested several scenarios and could not replicate this issue. You may need to send me your VMF for testing. EDIT: Thanks for sending your scene and pointing this out. Latest WW fixes the problem.
  5. @Mega WW/WW Pro were updated today to support importing props using modelscale or uniformscale. This includes CS:GO and Black Mesa prop_dynamic as well as prop_scalable. Other games/mods depend on their particular FGD. For any entity using modelscale or uniformscale, the prop will be scaled on import.
  6. I am happy you are enjoying WW. The VMF exporter honors scale for props that support it. But it looks like I may need to address this in the importer. I'll put it on the TODO and try to get it into the next update.
  7. Wall Worm started as a work of passion that proceeded so extensively and rapidly only because of my own particular goals (centered in a Max pipeline). At this point to start a new branch of WW (devoted to such an old engine) on a new platform would be a huge investment of my time with little returns. As such, it is very unlikely that there will ever be a version of WW outside of 3ds Max. That being said, if you are already competent in Maya, you will certainly pick up Max fairly quickly. Also, in general news about WW, Autodesk recently featured an article they asked me to write about the development of Wall Worm. See From Black Sheep to Black Mesa and Beyond. More excitingly, I will be the keynote speaker this year at GDC for Autodesk on 3ds Max. So if you're going to GDC, make sure to come see talk that includes a lot of information about using Max and developing tools for Max.
  8. Recent updates to WW have included a bunch of new icons/toolbars/UI updates. I did not know that these updates broke the installer/updater for 2016 and older as I've been primarily working in 2019.3 and later. Today I loaded a new update for WW that will properly install/update into 2016 and older. That being said, I strongly urge all WW users to use 3ds Max 2019.3 or later. Why? Too many reasons, honestly. But here is just one example of the kinds of things you can do in later versions of Max. (See the new site Hammered to the Max for even more videos that precede this video).
  9. This video shows some techniques that you may find useful in your modeling/texturing adventures in 3ds Max. Enjoy.
  10. For all the Hammer users who have been praying for an update, Wall Worm is happy to announce a new Advanced VMF Editor. Just some of the key features: Classy black and white theme to increase readability in High Contrast Monitors. Familiar Hammer menus (some of which work as expected) Context-sensitive right-clicking to open assets directly in your Hex Editor of choice. Currently supports MDL and VTF. Tons more! Finding the cause of a bad brush never got easier. Here is a screenshot of this new, exciting product:
  11. shawnolson

    Border Spline

    New free shape primitive for 3ds Max: Border Spline. This shape will create splines on each border of each valid geometry assigned to it. Enjoy.
  12. There is also another feature we've added into BMS that didn't get into press release about new features: $moss. We've add a new set of VMT parameters that add a new layer to textures that works on VertexLitGeneric, LightmappedGeneric and Lightmapped_4wayBlend. When a prop with this param is used with a displacement using it on 4way, for example, there is a layer of texture blending between them that helps blend them more seamlessly. I'm making a video soon to demonstrate how to create and visualize them via Wall Worm in 3ds Max. If no docs are up by time I make video, I'll also post information on how to set it up and all the accompanying parameters.
  13. Latest update to WW/WW Pro includes new nudge tools and enhancements to grid objects.
  14. Looking good @FMPONE. Really nice.
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