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shawnolson

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shawnolson last won the day on April 1 2018

shawnolson had the most liked content!

About shawnolson

  • Rank
    Regular
  • Birthday 01/02/1977

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    wallworm

Profile Information

  • Real Name
    Shawn Olson
  • Job
    Wall Worm and Black Mesa Developer
  • Location
    USA

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  • Website
    http://dev.wallworm.com

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  1. shawnolson

    Wall Worm A-Z (Basics)

    Wall Worm started as a work of passion that proceeded so extensively and rapidly only because of my own particular goals (centered in a Max pipeline). At this point to start a new branch of WW (devoted to such an old engine) on a new platform would be a huge investment of my time with little returns. As such, it is very unlikely that there will ever be a version of WW outside of 3ds Max. That being said, if you are already competent in Maya, you will certainly pick up Max fairly quickly. Also, in general news about WW, Autodesk recently featured an article they asked me to write about the development of Wall Worm. See From Black Sheep to Black Mesa and Beyond. More excitingly, I will be the keynote speaker this year at GDC for Autodesk on 3ds Max. So if you're going to GDC, make sure to come see talk that includes a lot of information about using Max and developing tools for Max.
  2. shawnolson

    Wall Worm A-Z (Basics)

    Recent updates to WW have included a bunch of new icons/toolbars/UI updates. I did not know that these updates broke the installer/updater for 2016 and older as I've been primarily working in 2019.3 and later. Today I loaded a new update for WW that will properly install/update into 2016 and older. That being said, I strongly urge all WW users to use 3ds Max 2019.3 or later. Why? Too many reasons, honestly. But here is just one example of the kinds of things you can do in later versions of Max. (See the new site Hammered to the Max for even more videos that precede this video).
  3. shawnolson

    Procedural Modeling/Texturing Tutorial

    This video shows some techniques that you may find useful in your modeling/texturing adventures in 3ds Max. Enjoy.
  4. For all the Hammer users who have been praying for an update, Wall Worm is happy to announce a new Advanced VMF Editor. Just some of the key features: Classy black and white theme to increase readability in High Contrast Monitors. Familiar Hammer menus (some of which work as expected) Context-sensitive right-clicking to open assets directly in your Hex Editor of choice. Currently supports MDL and VTF. Tons more! Finding the cause of a bad brush never got easier. Here is a screenshot of this new, exciting product:
  5. shawnolson

    Border Spline

    New free shape primitive for 3ds Max: Border Spline. This shape will create splines on each border of each valid geometry assigned to it. Enjoy.
  6. shawnolson

    Black Mesa Source

    There is also another feature we've added into BMS that didn't get into press release about new features: $moss. We've add a new set of VMT parameters that add a new layer to textures that works on VertexLitGeneric, LightmappedGeneric and Lightmapped_4wayBlend. When a prop with this param is used with a displacement using it on 4way, for example, there is a layer of texture blending between them that helps blend them more seamlessly. I'm making a video soon to demonstrate how to create and visualize them via Wall Worm in 3ds Max. If no docs are up by time I make video, I'll also post information on how to set it up and all the accompanying parameters.
  7. shawnolson

    Wall Worm A-Z (Basics)

    Latest update to WW/WW Pro includes new nudge tools and enhancements to grid objects.
  8. shawnolson

    What I'm Working On, 2014-Forever

    Looking good @FMPONE. Really nice.
  9. shawnolson

    [CS:GO] surf_galaxy (Surf Galaxy)

    Great Job Joris! You are right Will
  10. shawnolson

    Wall Worm A-Z (Basics)

    A couple newer videos on WW features:
  11. Dillon... if you don't make it in WW, I will seriously haunt you for eternity as a ghost. And not the Casper kind!
  12. shawnolson

    Wall Worm A-Z (Basics)

    Added a new video today along with a significant revision of Hammered to the Max that details some of the recent additions in WW and updates several chapters. Also adds a couple new chapters in today's update.
  13. shawnolson

    3ds Max UVs for Hammer Guys-n-Gals

    Next video for this series:
  14. shawnolson

    3ds Max UVs for Hammer Guys-n-Gals

    Thanks for your kind words. I hope this and the following videos (when I get around to them) help make your adventures more fun.
  15. shawnolson

    3ds Max UVs for Hammer Guys-n-Gals

    One of the things that I've learned over the last several years is that Hammer users coming to 3ds Max struggle mightily with texturing objects. And unfortunately, 99% of the videos/tutorials for unwrapping and texturing are targeted at complex UV work generally for organic models. There isn't as much good info for new users to do the kind of texturing common with brushes (Planar UVs that flow seamlessly across objects and that generally use tiling textures). As such, I've got a set of videos lined up to feed a new set of information specifically for this kind of work. Here is the first video for this. Enjoy.
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