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tomm

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Everything posted by tomm

  1. got 2 invites left to the alpha testing, send me a pm with your email addresses if you're interested. edit: all sent out.
  2. to spark some motivation maybe we could start a small ue4 project anyone could contribute to, of course it would have to be maintained by someone I guess. maybe a small exploration game or something simple/minimal, puzzle solving whatever. could be a great learning opportunity for everyone.
  3. lol sorry
  4. welcome to hint/skip nightmare(I'm just guessing)
  5. I think it's about execution rather than theme, make the map stand out so it has its own identity. easier said than done though.
  6. hey good approach, however you should probably make those entrances/corridors in a separate vmf and load them up in your original via func_instance and rotate there. This will preserve your geometry all on grid so it's easy to edit. as far as I know it's close to impossible to make 45° angled stuff align perfectly on grid, someone correct me if I'm wrong.
  7. tomm

    de_havana

    blame the spanish colonists for bringing their fancy looking architecture and stuff into cuba
  8. the straight red line is correct, it indicates the boundary(or edge) of the square. What you need to do is position the level rougly in the middle of that square here's a pic: NP! https://developer.valvesoftware.com/wiki/Creating_a_working_mini-map#Make_the_raw_overview_image
  9. you could fake it by placing a broken version of the wall(probably a custom static mesh) behind the to-be-broken piece of wall so that it gets revealed after you destroy the brush, if that makes sense. edit: another interesting solution came to my mind, since you can shoot doors into pieces you could literally make the wall into a door(locked obviously). You'd have to model all the individual pieces though and play around with the *.qc file .. I think this could work nicely, but it's probably too much work.
  10. yep spooky stuff, don't use the store now, you might get cached and served to other people and they could happily browse your account details.
  11. sauce
  12. this actually looks really good, really really good.
  13. I'd say get rid of the "3D Artist" section, it's not very interesting + having a focused portfolio is always better(imo) and I assume you wanna do level design anyway.
  14. that workshop comment section tho
  15. Chaos reborn, this game is so well made.. yet there's only a few people playing it. The guy who designed the original xcom is behind it. It's a mixture of dark souls + xcom + heroes of might and magic. It's heavy RNG tho, so I guess that's why it's not for everyone. anyways, there's a demo on steam available, + it's 33% off atm. I suggest trying it out if you like turn based games.
  16. that's how you fix bad readability
  17. weird, this is what I see
  18. in the top right corner is a button that gives you the link to the post, then you just paste it in your comment and it should automatically generate a link to the post, like so:
  19. not being sarcastic, I felt like the map was rather clean overall.. which could be a good or bad thing, some people prefer cleanliness in maps.
  20. I'd expect more blood, maybe even bloody footsteps leading the player's eyes to an important point in the map.
  21. @blackdog by alternatives I mean git-fat or git-annex because dealing with huge repositories is really awkward. When it comes to GUI just use sourcetree, unless you're comfortable working with a command line/terminal. although I'm fairly new to git and binary files so maybe there's a better way to set things up.
  22. I just recently started using version control(git) for all my custom stuff. It's not very ideal for source files since git has troubles with large binary files. There are some alternatives you can use to better handle binary files but I couldn't get any of those to work, so just went with default git setup. I'd definitely recommend using git for maps and instances, having a nice history of changes and being able to revert back any time is handy.
  23. do l4d campaigns count?
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