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Everything posted by tomm
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Here we go, hopefully all is good, here's a link to the workshop page. feedback much appreciated!
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adding some screenshots having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes. will put it up on workshop soon.
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that could be fun, have the snek randomly spawn in one of those nests each round, although I'm not sure how well randomness is perceived by players
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would be even more cool if the snake could crawl around the map maybe the chicken could be modified?
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Map set in greece in a marble quarry Will try to get a workshop link up soon™ link to Workshop mood board
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shiet I've been working on the same theme for 2 weeks now, picked the same name as well
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2 because symmetry is ass
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[CS2] Big Adventure Mapping Contest
tomm replied to FMPONE's topic in Counter-Strike 2 Big Adventure Contest
Almost forgot we had forums , good luck everyone! -
dark souls isn't all just boss fights and dying, it has great world building and it's enjoyable to just take your time and explore the world which is nicely interconnected. Coop is a ton of fun too. you guys missed out on a game that showcases great level design
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ERROR Model attempted to load one or more VMT's it can't find.
tomm replied to Dr.ParadoX's topic in Level Design
for the collision mesh to work properly you have to make each piece of the collision into a separate convex piece, and ideally with smooth shading as well, but I'm not 100% sure about that. make sure you don't merge the verts since all the pieces need to be separate. and you should probably simplify it as well and use less pieces if possible, collisions can easily get complex. -
The Door Challenge - 2018 - Submission Thread
tomm replied to General Vivi's topic in The Door Challenge - 2018
Name: Tomas VanyaStory: You were partying too hard and got thrown out of the night club but the party isn't over yet.Engine: UE4Download Link: https://drive.google.com/uc?id=1t7iOJHpVDhRxGPiSpCUzfPIwSOvPttis&export=download Screenshots: Video link: -
best looking map so far in my opinion, actually looks like something you'd want to see in counter strike, congrats!
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- stop smoking - start exercising - finish csgo map doing surprisingly well, I'll fail the last one tho.
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bought northgard, it's only 15% off and it's an early access game, but still, it's surprisingly polished already and a lot of fun, it's a different kind of rts, people compare it to banished and settlers or civ, can recommend, I'm having way more fun than I had in civ5. multiplayer is really active as well.
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it's rather dead unfortunately and there's not enough motivation to get things going, the fact that I stopped caring about csgo and source doesn't help oh, how naive I was here's at least a somewhat interesting picture, rip I do believe @Lajron will push things further and possibly team up with another artist to finish things up.
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use $mostlyopaque in your qc, I too had no idea this even existed.
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I can stuff myself as much as I want and I won't gain weight. It's like the moment I swallow food it magically disappears from my body, quickest fucking metabolism. I'm a skeleton as well but who cares, skeletons are cool.
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I still haven't figured out rein, it's either me holding the shield the entire game, or becoming suicidal by charging in, I guess it's not my kind of hero, orisa is more mobile.
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maining zenny right now and being surprisingly succesful playing him aggresivelly, completely shreds everyone if you take your time to actually aim and not spam your orbs, he's also a very good sniper with his burst. It's not unusual to have the most eliminations with him. love it.
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that bastion looks like a midget
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why is it that hl2 had and probably still has better lipsync than most games these days? do players even care about good lipsync? is it such a low priority thing in modern games or it's just that difficult to do right? genuinely asking, I don't know much about these things.
