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Telles Leonardo

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  1. Anyone knows how this parameter works? I'm newbie
  2. I fixed. The problem is one blend texture... dammit... 2 weeks for this.
  3. I'm sorry for reviving this topic, but I'm desperate. This is happening: ....blue and strange shadows. What I've tried to do (almost all): - I followed the tutorial and models are normal. - I set the parameters correctly. - All entities lights are normal, removed all the names and styles. - Removed and added another light_enviroment. - I fixed all the errors of my map less "Nodraw on terrain surface." - I removed light_directional and nothing happened. - BrightnessScaleHDR is 1. - There are no leaks. Someone can help me?
  4. * Already removed the models / displacements * I changed light_environment configuration Any solution?
  5. WORKSHOP LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=620570554 GAMEBANANA LINK: http://csgo.gamebanana.com/maps/189229 I am publishing here only to ask for help to you! If they can vote, comment and subscribe! I learned a lot in this forum! Thanks in advance!
  6. The user Bevielis explain to me and make this for me for free. Thank you again Bev!
  7. Contact: http://steamcommunity.com/profiles/76561197974109388
  8. Thank you for the help!!! But doesn't work... TopHatWaffle says that my map don't load resources and me and he don't know why....
  9. I am with a problem in the overview and on the My Computer configuration. I have widescreen monitor and when I change the resolution to 1024x768 or 1280x1024 (normal 4:3) I can only leave a normal resolution with the window mode. With this, when I insert the command cl_leveloverview marker does not appear a red square line, but rather a straight red line and although i correctly fill out the space, the map appears very small within the game. Already tried to use the Zoom command but is not working. Idk what to do and I don't want that players use commands to set correctly. Thanks!
  10. Hello everyone. My map is big and my compilation is stuck in PortalFlow. I created all textures with NoDraw and used func_detail in small objects. 1522 portalclusters 4445 numportals The compilation should not stop and apparently the compiler stopped because I'm using my eight cores but it seems that is not. Anyone can help me?
  11. I've gtx 980 with intel i7 4790k... all maps show 400 fps to me.
  12. I am a intermediary level designer, I am wanting to create a project for several months. I know there is a lot of requirements such as, for example, map optimization. It's just that I'm in doubt, for creating maps for cs 1.6 we had w_pollys count etc. In cs: go, how can I measure whether an area is good? When an area is well optimized? Is there a command? Ty!
  13. I am new to level design and would like to understand well about the parameters and commands in VTFedit. I am well lay on the subject and would like to understand how you have learned and what programs/editors you use to handle the textures in VTFedit. I once saw a photo of a texture editing program that contained all the parameters of textures and would like to understand how it works, where to download it and how to use. Thanks!
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