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Everything posted by leplubodeslapin
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Isn't the option you're looking for "U (unwrap menu) → Project from view", with the camera looking at the selected faces with the desired angle of projection ? Recorded a gif to show what I mean : https://i.imgur.com/GkhTSNX.mp4 Also btw, i'm following the excellent beginner tutorial BlenderGuru is currently making for Blender 2.8. I'm making a waffle, it's really nice to follow (Still missing materials and the rest of the scene basically ? )
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@Serialmapper You don't need SMD files anymore, you can compile a model for Source from a .fbx now ! So you don't need that SMD plugin anymore. You just have to give .fbx files to your .QC, here's an example : Personally I was really used to 2.79 (I mean before 2.8). I tried working on a blend file on 2.80, on the next day I tried to open it with an older version of Blender and it didn't work anymore (makes sense) so I continued working on 2.80 and I'm getting used to it it's great
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Hummm ... I believe Blender got its 2.80 update (still in beta but plenty of people are using it) → People realize it's at least as good as maya/max for what they do but it also has plenty of tools within the same software that can replace other softwares (sculpting, baking, rendering, physics simulation ...) → They give it a try and it's just much better than paid softwares ? Plus it has an incredible real-time render view (eevee). Maybe guys you should give it a try ? To me, it's 1000% deserved. (I'm no expert, I'm not an 3D artist)
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2 videos of Xen gameplay have been reveiled from IGN : https://www.ign.com/articles/2019/06/25/black-mesa-xen-preview-fixing-half-life-1s-weakest-part I don't really want to get spoiled too much so I didn't watch both entirely ^^ But it seems really promising and the standards of quality of the game clearly increased
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Oh yeahh ! \o/ I hope you'll enjoy this teaser too !!
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I don't really understand your issue, what's the problem here with creating just a basic collision shape like this ? → OR Also if you have unecessary geometry like that and you don't want to destroy the faces and rebuild everything by hand, you can select the edges like this : Press DELETE (or X) and pick "Dissolve Edge". It will reconstruct geometry without these edges. EDIT Can you show us the complex geo that you struggle with ? Most of the time, I think it's just about the amount of elements I use in my collision meshes. By using multiple you can create concave geometry but you'll quickly hit the limit amount of elements (don't remember how high this limit is but it's pretty low)
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@zastels Don't you think there is a wide range of cases between "slightly taking inspiration from an art piece" to basically rip off the whole thing ? I believe what you're saying is true, and that's a good thing that some people can benefit quite a lot from not starting from scratch or find ideas in other maps. But from what I've understand, the creator of this thread has already just reuploaded 3 maps with no change at all, with no input of art or design from him. This is the main issue here i believe.
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Wonderful maps and scenes !
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@General Vivi It's a really cool idea ! And great execution ! I have the feeling that the sphere hits the player maybe a few frames too early, it would be a bit more permissive to make it hurt the player a bit later and maybe this scary ennemy would be even more impressive if it got even closer ? Just a thought
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I believe it was one of the most appreciated map from operations? Its unique setting and its ability to mix its gameplay and world building/architecture together makes it a memorable map. That's great news and even though there isn't as many operations as before, that's great stuff!
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Well yes of course it's about how neil armstrong was the first to walk on the moon, but maybe you don't know the full story ? ^^'
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I've watched it last week. I was a little bit disappointed because i'm a huge fan of damien chazelle's movies (Whiplash and La La Land) and I didn't feel like First Man was such an awesome movie. But I might have been in a bad mood and I would love to watch it again, overall it was great and gives you a more realistic overview on these crazy NASA projects from the 60s (Gemini and Apollo programs) and how the guys in the middle of this felt. I dont' want to spoil it, but just for the pictures, music and sound design → Go watch it.
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oh shit i'm done Is it possible for me to pick whom i might have to collaborate with ? No ? ... ok be gentle pls I still have time before i can leave my current job, i'll be prepared
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Congratulations for this release ! Dude 6 years that's crazy, that must be a big relief to be done with this project!! GOOD JOB
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I just signed a contrat to work at Arkane Studios I should start in a few weeks, as a level designer
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I've been trying a bit to build something for a few days but i keep getting vertices off the grid after loading the vmf ... I have a decent simple gameplay and design idea but I'm just slowed down by this kind of bugs all the time. I'm tired of source ... :- EDIT : HammerPatch seems to be a great fix for this kind of issue. Thank you klems as usual! https://github.com/crashfort/HammerPatch (read the ReadMe.md)
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Ok. You should use func_button entities for both buzzers and the button for the host. Func_button has a "lock" property, which means : With a flag "Starts locked", you can start the game with the buzzers locked (= when players will try to press them, nothing will happen) With outputs, you can lock and unlock the buzzers at any time I think that's the key to your problem. I made a map like that, if you want i can share the source files. (show example #1, show example #2)
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On what engine/game are you creating this map for ?
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Very nice ! I'll do my best to find an idea and participate !
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No. I literally always do the opposite and it always work. Sometimes it can be really small holes (less than 1 unit wide), sometimes it can be skybox brushes that are entities, sometimes it can be a texture used to seal the map that just has translucent properties (even if it's not using it), sometimes an entity origin can be outside of the map (as klems said) ... It can be plenty of things, the most annoying problems are when it's not related to you work but corrupt stuff in your vmf and for which you have to do what vaya said.
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Echo the game - Student looking for feedback
leplubodeslapin replied to JollyHolly's topic in Off-Topic
The ones for the elevator -
Echo the game - Student looking for feedback
leplubodeslapin replied to JollyHolly's topic in Off-Topic
That was great, it's a great example of a short game that could actually be a prototype for a "real" game, like Limbo or Inside indeed. I really liked the story but even more the way it's told : no text, just exposition, nice The art work is pretty neat for such a short project, impressive. At first i found the wooden floor funny and weird but I guess that's also part of storytelling. And there's also a good use of lighting to guide the player eyes where he needs to look at. Maybe you could have highlighted a bit more some elements, like the handles the player has to pull down simultaneously, a bit hard to notice at first glance. Technically, everything worked smoothly (with the xbox one controller). Great job to all of you !!
