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JollyHolly

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  • Content Count

    19
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About JollyHolly

  • Rank
    Newcomer
  • Birthday 10/01/1992

Online IDs

  • Discord
    JollyHolly#9290
  • Battlenet
    Teller#2763
  • Origin
    Jollyholly08
  • Steam
    Snuffedentuffe
  • Twitter URL
    https://twitter.com/CindorellaTS

Profile Information

  • Real Name
    Johannes
  • Location
    Derby, United Kingdom

Profile Fields

  • Website
    http://www.johannes-olsson.se

Recent Profile Visitors

1,037 profile views
  1. Man i am so looking forward to playing what you guys have been up to! Also, i am a huge fan of Fatshark and what what they are doing with Vermintide, that 40k title is sure going to be great!
  2. Heya jake! Best of luck with finding a job in the industry! I have some feedback, but do keep in mind that they come from a junior level designer and should therefore not be overvalued! The first point is that your introduction page should not be the home page, rather, i would make your content the homepage, and instead creating an "about me" tab. This will make your content more accessible. And those who are curious about you then have a well presented option to find out more. secondly, i would probably cut back on a lot of the text presented in the introduction. Personaly, say
  3. Hey man! saw some of your stream the other day. That editor you have seems pretty cool, are you happy with how it works? What kind of enemy is that down the door? Just a thought, wouldn't it be cool to introduce a strong melee enemy in a tight corridor like that - You enter the corridor - smoke starts coming out of the door as it opens, from the smoke emerges this creature , door closes behind it and charges towards you. Fight or flee!
  4. Looking good, i am always up for a playtest! Keep it up.
  5. Sounds super cool! Applied for the mission design position a week back or so!
  6. Hey all! I am bumping this now as i am again looking for a junior position and it would be nice to have some senior input before i apply to different companies! Kind regards Johannes
  7. I mean not that i played a lot of APEX but one of the things i did say to my friends was that this game is going to fall of rather quickly, and i had no doubt about that. Its simply a far to shallow game, its too easy to master what's in it. Not enough strategy and not enough challenge in mastering the characters. The dip is not due to lack of content all though new characters would help, it was just never designed to be a gamed played for a long time by the masses.
  8. Looks like his portfolio might be a bit too much on the wordy side
  9. Dude Congratz! Is it your first? Best of luck for you and your family!
  10. Might want to include a link to your portfolio!
  11. I am not sure how important this feedback is ( I should add that i am not in the industry yet), First of all, I to think you have a nice style, and its easy to look at when it comes to color. I also like that each project has its own "box" nearly separated. However i do have a hard time figuring out where to look, there is a lot of things that want my attention, and my eyes does not know where to focus first. Its a bit information overload i think, and no wonder, a lot of the information is presented several times. Why show the projects on the front page, and at the same time have t
  12. Sorry i did not see your reply! Yes of course it is Okay to use it, and i hope you did! If you need technical details of how i made it or similar i would be happy to help! Thank you
  13. I have been playing it and I really think it's fun. It exceeded my expectations by far. It's a bit hard to communicate with strangers online without a mic as their Coop-game does not seem to support VoIP. That is a shame, as I think this game could have some damn cool levels should it do. There are somethings which are a bit unclear, and understanding the systems (Wep-modding, how to manage survivors etc etc) is not very intuitive but it’s fine, as they focus un Replayability we will either learn it, or they will make it more accessible. Also, never really understood the point of the Ande
  14. By the way, how would you define "levl Art" ? I don't do any modelling, however what i mean is set-dressing and simply placing the asset in the level. Would that not be considered level art? Or have i misunderstood things?
  15. Thanks for the feedback, especially with the docx and font pair. I had not thought about that. I agree that it is a bit weird regarding the Dying Light map, however i noticed that sometimes people would miss it if it were put under "individual projects". I wanted to stress that i have worked with one in-house engine! anyways, great feedback, thanks!
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