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Dr.ParadoX

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  1. Dr.ParadoX

    Custom prop doesnt show in game

    Thanks for the help! The problem has been solved!
  2. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    I would like to thank all the participants for assisting me in this matter. Your help has been ivaluable. I now have a working pipe. Thank you all for your cooperation. I will not forget this... Turns out the last bit didnt work because I messed up. But I managed to fix it. And now my pipe works just fine! Thanks everyone!
  3. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    On the original I did smoothshade them. Just I didnt save the original...
  4. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    Physiics mesh
  5. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    I managed to fix the pipe so that it is no longer hallow (thanks for that). But the physics mesh still closes up both ends of the pipe! How do I tell the compiler to recognize holes?
  6. Dr.ParadoX

    Custom prop doesnt show in game

    So If I wanted to make a pipe for source....How would I do that?
  7. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    IT WORKED! IT's vissible in game now!! But now.........there is another issue. The pipes were supposed to be hollow like. Like you were supposed to be able to go in them, however instead they seem to be like blocks, thou appearing like pipes. Also it seems to be possible to see in the pipe from sides, which is not that important. Right now I would like to make it possible to go in the pipe. I loaded the pipe into HLMV and it showed that the physics mesh ''closed'' up the holes. Why? How do I fix this? To see what I mean by being able to see thru the pipe please look at images.
  8. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    I found one error in the compile log. Unable to load vertex data "models/compiled 0.34\pipe_test.vvd" How do I fix this error? Assuming that it is responsible for the model not showing up...
  9. Dr.ParadoX

    Custom prop doesnt show in game

    I didnt use wallworm. Forgot to mention that I made the model in Blender. Model compile log from crowbar. Compiling with Crowbar 0.34.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models\Pipes\pipe_test.qc" ... Compiling ".\pipe_test.qc" ... qdir: "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\models\pipes\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\" g_path: "pipe_test.qc" Building binary model files... Working on "pipe_test.qc" SMD MODEL Pipe.smd SMD MODEL pipe-ref.smd SMD MODEL Pipe_phys.smd WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Error with convex elements of Pipe_phys.smd, building single convex!!!! Model has 1 convex sub-parts Collision model completed. --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.mdl: bones 964 bytes (1) animation x y ips angle @idle 0.00 0.00 : 1.#J ( 90.00) 0.0 animations 112 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 72 bytes keyvalues 0 bytes bone transforms 0 bytes bone flex driver 0 bytes Collision model volume 2643056.50 in^3 collision 0 bytes total 1728 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.vvd: vertices 9216 bytes (192 vertices) tangents 3072 bytes (192 vertices) total 12352 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1728 bytes indices: 768 bytes bone changes: 16 bytes everything: 2637 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1728 bytes indices: 768 bytes bone changes: 16 bytes everything: 2637 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1728 bytes indices: 768 bytes bone changes: 16 bytes everything: 2637 bytes Completed "pipe_test.qc" ... Compiling ".\pipe_test.qc" finished. Check above for any errors. ... Compiling with Crowbar 0.34.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models\Pipes\pipe_test.qc" finished. Map compile log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.vmf" Valve Software - vbsp.exe (Jun 14 2017) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.vmf material "boat/toolsinvisiblewood" not found. Material not found!: BOAT/TOOLSINVISIBLEWOOD ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "cs_black_hawk_down/toolsnodraw" not found. Material not found!: CS_BLACK_HAWK_DOWN/TOOLSNODRAW Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/plane single test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (22930 bytes) Unable to load vertex data "models/compiled 0.34\pipe_test.vvd" ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test" Valve Software - vvis.exe (Jun 14 2017) 4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.prt 132 portalclusters 241 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 17424 Average clusters visible: 132 Building PAS... Average clusters audible: 132 visdatasize:5548 compressed from 6336 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test" Valve Software - vrad.exe SSE (Jun 14 2017) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp Setting up ray-trace acceleration structure... Done (0.01 seconds) 2650 faces 1 degenerate faces 2988438 square feet [430335104.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2649 patches before subdivision 175431 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11) transfers 153697451, max 2425 transfer lists: 1172.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(72644, 72033, 72033) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(6881, 6695, 6695) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(768, 738, 738) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(78, 74, 74) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(9, 8, GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1010 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 46/8192 552/98304 ( 0.6%) brushsides 455/65536 3640/524288 ( 0.7%) planes 1194/65536 23880/1310720 ( 1.8%) vertexes 2808/65536 33696/786432 ( 4.3%) nodes 699/65536 22368/2097152 ( 1.1%) texinfos 74/12288 5328/884736 ( 0.6%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2650/65536 148400/3670016 ( 4.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 221/65536 12376/3670016 ( 0.3%) leaves 708/65536 22656/2097152 ( 1.1%) leaffaces 2682/65536 5364/131072 ( 4.1%) leafbrushes 364/65536 728/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 11914/512000 47656/2048000 ( 2.3%) edges 6044/256000 24176/1024000 ( 2.4%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 5596820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5548/16777216 ( 0.0%) entdata [variable] 23481/393216 ( 6.0%) LDR ambient table 708/65536 2832/262144 ( 1.1%) HDR ambient table 708/65536 2832/262144 ( 1.1%) LDR leaf ambient 1749/65536 48972/1835008 ( 2.7%) HDR leaf ambient 708/65536 19824/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 106050/0 ( 0.0%) physics [variable] 22930/4194304 ( 0.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 5698 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp 28 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\Plane single test.bsp"
  10. Dr.ParadoX

    Custom prop doesnt show in game

    Made a custom prop (a simple pipe). Managed to fix a lot of problems with it. It shows up in hammer but not in the game! regardless of what prop type I choose! Map compile log and console didnt show any errors.... And now i dont know what to do! Here's the pipe model: https://files.fm/u/qpnczhr5#
  11. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    EUREKA!!! IT worked!!!!!! My model apeared textured!!! It has a few minor issues, but atleast it is there and textured!!! Thanks alot guys! And someone really need to make a decent blender to Source tutorial! But now there's another problem. The model show up in hammer but not in the game! Regardless of what prop type I assign to it! Fade distance is set to -1 so it should show up. .VMT syntax: "VertexLitGeneric" { "$basetexture" "models/Pipes/PipeUV" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 1 "$model" 1 "$selfillum" 1 "$surfaceprop" "Concrete" "$surfaceprop2" "Concrete" } .qc syntax: $modelname "compiled 0.34\pipe_test.mdl" $body "Pipe" "Pipe.smd" $staticprop $surfaceprop "PipeUV" $cdmaterials "\models\Pipes" $sequence idle "pipe-ref.smd" $collisionmodel "pipe_Phys.smd" { $concave }
  12. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    I compiled using crowbar not the .bat file, because the bat file showed an error saying that the .qc couldnt be red, so I was advised to use crowbar instead and it worked. This is the .qc syntax. Located in: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\custom\my custom stuff\models\Pipes $modelname "models\pipe_test.mdl" $body mybody "Pipe.smd" $staticprop $surfaceprop concrete $cdmaterials "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\custom\my custom stuff\materials\models\Pipes" $sequence idle "pipe_idle.smd" $collisionmodel "Pipe-phys.smd" { $concave } I used the full adress for materials, thinking it would work but it still didnt. this is the .vmf syntax. Located in: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\custom\my custom stuff\materials\models\Pipes "LightmappedGeneric" { "$basetexture" "models/Pipes/PipeUV_textured" "$surfaceprop" "Concrete" "$surfaceprop2" "Concrete" "$translucent" 1 } Crowbar after compiling: Compiling with Crowbar 0.34.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\custom\my custom stuff\models\Pipes\pipe_test.qc" ... Compiling ".\pipe_test.qc" ... qdir: "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\custom\my custom stuff\models\pipes\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\" g_path: "pipe_test.qc" Building binary model files... Working on "pipe_test.qc" SMD MODEL Pipe.smd SMD MODEL pipe_idle.smd SMD MODEL Pipe-phys.smd WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Error with convex elements of Pipe-phys.smd, building single convex!!!! Model has 1 convex sub-parts Collision model completed. --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/models\pipe_test.mdl: bones 964 bytes (1) animation x y ips angle @idle 0.00 0.00 : 1.#J ( 90.00) 0.0 animations 112 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 72 bytes keyvalues 0 bytes bone transforms 0 bytes bone flex driver 0 bytes Collision model volume 4636748.50 in^3 collision 0 bytes total 1848 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/models\pipe_test.vvd: vertices 6864 bytes (143 vertices) tangents 2288 bytes (143 vertices) total 9216 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/models\pipe_test.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1287 bytes indices: 768 bytes bone changes: 16 bytes everything: 2196 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/models\pipe_test.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1287 bytes indices: 768 bytes bone changes: 16 bytes everything: 2196 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/models\pipe_test.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1287 bytes indices: 768 bytes bone changes: 16 bytes everything: 2196 bytes Completed "pipe_test.qc" ... Compiling ".\pipe_test.qc" finished. Check above for any errors. ... Compiling with Crowbar 0.34.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\custom\my custom stuff\models\Pipes\pipe_test.qc" finished.
  13. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    Yes I am using blender. I tried everything. Eaven changed the materials and texture names to mach everywhere. Changed the .vmt syntax to what you suggested. But still nothing. I rly need to fix this. Those pipes are a crucial element of my project!
  14. This is the error that I got when loading my model in HLMV. My model doesnt show textures, and I dont know why... Any ideas as to why this is happeing and how to fix it?
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