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Dr.ParadoX

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  1. Dr.ParadoX

    ''Brush anomalies''

    Fixed the problem thanks to Waldo
  2. Dr.ParadoX

    ''Brush anomalies''

    Starting a 'Fast' compile. Starting compilation of aim_Wintermaze_2016_V2 Valve Software - vbsp.exe (Jun 14 2017) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\aim_Wintermaze_2016_V2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop panel for material METAL/PRODVENTA, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aim_wintermaze_2016_v2/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/aim_wintermaze_2016_v2/ground/blendsnow_conc_wvt_patch Patching WVT material: maps/aim_wintermaze_2016_v2/ground/blendsnow_tracks_wvt_patch Patching WVT material: maps/aim_wintermaze_2016_v2/ground/blendsnow_asphault_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3660.8 246.1 1410.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3646.6 286.8 1256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3655.7 257.4 1256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3660.8 246.1 1410.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3646.6 286.8 1256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3655.7 257.4 1256.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181309: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -302.5 1359.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181318: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -302.5 1595.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 181318: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1900 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\aim_Wintermaze_2016_V2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/SnowyHills*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/SnowyHills*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1717035 bytes) Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/computer_caseb.mdl"! Error! prop_static using model "models/items/item_item_crate.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/items/item_item_crate.mdl"! Error! To use model "models/items/ammocrate_smg1.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/ammocrate_smg1.mdl"! Error! To use model "models/items/ammocrate_rockets.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/ammocrate_rockets.mdl"! Error! To use model "models/items/ammocrate_grenade.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/ammocrate_grenade.mdl"! Error! To use model "models/items/ammocrate_ar2.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/items/ammocrate_ar2.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 4310 texinfos to 2367 Reduced 112 texdatas to 101 (2732 bytes to 2319) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\maps\aim_Wintermaze_2016_V2.bsp Wrote ZIP buffer, estimated size 177822, actual size 176268 9 seconds elapsed -0.012700 3.035300 0.000000 0.038100 3.035300 0.000000 1.536700 -0.063500 0.000000 1.536700 3.035300 0.000000 make_triangles:calc_triangle_representation: Cannot convert 0.038100 3.035300 0.000000 1.536700 3.035300 0.000000 -0.012700 3.035300 0.000000 -0.012700 -0.063500 0.000000 make_triangles:calc_triangle_representation: Cannot convert 0.038100 3.035300 0.000000 1.536700 3.035300 0.000000 -0.012700 3.035300 0.000000 -0.012700 -0.063500 0.000000 make_triangles:calc_triangle_representation: Cannot convert Valve Software - vvis.exe (Jun 14 2017) fastvis = true nosort = true 4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.prt 4847 portalclusters 17567 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (23) Optimized: 857882 visible clusters (4.50%) Total clusters visible: 19061184 Average clusters visible: 3932 Building PAS... Average clusters audible: 4498 visdatasize:5426933 compressed from 5893952 writing c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.bsp 28 seconds elapsed Valve Software - vrad.exe SSE (Jun 14 2017) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.bsp Setting up ray-trace acceleration structure... Done (6.60 seconds) 24441 faces 5 degenerate faces 1762915 square feet [253859776.00 square inches] 10 Displacements 653 Square Feet [94149.13 Square Inches] 24436 patches before subdivision 24436 patches after subdivision 100 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (121) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (93) transfers 16243238, max 5599 transfer lists: 123.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(119595, 116006, 115105) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(20037, 18508, 19742) Build Patch/Sample Hash Table(s).....Done<0.0690 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 292/1024 14016/49152 (28.5%) brushes 4074/8192 48888/98304 (49.7%) brushsides 48035/65536 384280/524288 (73.3%) planes 46758/65536 935160/1310720 (71.3%) vertexes 37906/65536 454872/786432 (57.8%) nodes 10578/65536 338496/2097152 (16.1%) texinfos 2367/12288 170424/884736 (19.3%) texdata 101/2048 3232/65536 ( 4.9%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 810/0 16200/0 ( 0.0%) disp_tris 1280/0 2560/0 ( 0.0%) disp_lmsamples 2400/0 2400/0 ( 0.0%) faces 24441/65536 1368696/3670016 (37.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 17409/65536 974904/3670016 (26.6%) leaves 10871/65536 347872/2097152 (16.6%) leaffaces 30861/65536 61722/131072 (47.1%) leafbrushes 9215/65536 18430/131072 (14.1%) areas 3/256 24/2048 ( 1.2%) surfedges 191477/512000 765908/2048000 (37.4%) edges 109693/256000 438772/1024000 (42.8%) LDR worldlights 100/8192 8800/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 3961/32768 39610/327680 (12.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 60561/65536 121122/131072 (92.4%) VERY FULL! cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 3/512 1056/180224 ( 0.6%) LDR lightdata [variable] 5646412/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5426933/16777216 (32.3%) entdata [variable] 268525/393216 (68.3%) LDR ambient table 10871/65536 43484/262144 (16.6%) HDR ambient table 10871/65536 43484/262144 (16.6%) LDR leaf ambient 39448/65536 1104544/1835008 (60.2%) HDR leaf ambient 10871/65536 304388/1835008 (16.6%) occluders 28/0 1120/0 ( 0.0%) occluder polygons 160/0 1920/0 ( 0.0%) occluder vert ind 648/0 2592/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/68898 ( 0.0%) pakfile [variable] 176268/0 ( 0.0%) physics [variable] 1717035/4194304 (40.9%) physics terrain [variable] 1988/1048576 ( 0.2%) Level flags = 0 Total triangle count: 71338 Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_Wintermaze_2016_V2.bsp 4 minutes, 16 seconds elapsed 'Fast' compile finished in 00:04:54 20 errors/warnings logged: 20 errors/warnings logged for aim_Wintermaze_2016_V2: ● 8x: Warning: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near ([sub:1] [sub:2] [sub:3]) ● 2x: Caution: Error! prop_static using model &quot;[sub:1]&quot;, which must be used on a dynamic entity (i.e. prop_physics). Deleted. ● 6x: Caution: Error loading studio model &quot;[sub:1]&quot;! ● 3x: Warning: make_triangles:calc_triangle_representation: Cannot convert ● 1x: Info: fastvis = true
  3. Dr.ParadoX

    ''Brush anomalies''

    So im working on a map, ran it thru compile pal, seems like no trouble there, but when I test the map I see this: Geometric anomalies that shouldn't bee there. How do I fix this? And the only errors that the log showed me were related to a few models but they weren't suppose to affect the map like this!
  4. Dr.ParadoX

    Propper doesnt compile models.

    Managed to fix the problem....
  5. Dr.ParadoX

    Propper doesnt compile models.

    So I decided to create a map. Thou I was rather surprised when an error popped up saying that I got over the brush limit. A good fella suggested that I use propper to convert burshes into models. I added propper to hammer but now there is a problem. When I try to convert the brushes into models nothing happens. Compile log stops here: ** Executing... ** Command: propper ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_wintermaze_2016_v2" Propper 0.32. Originally written by Carl Foust, fixed and compiled for SDK Base 2013 by tuxxi. Adapted from vbsp.exe by Valve Software. (May 25 2016) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\bin\maps\aim_wintermaze_2016_v2.vmf material "1default/toolsnodraw" not found. Material not found!: 1DEFAULT/TOOLSNODRAW ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "metal/industrialbellbottomon02" not found. Material not found!: METAL/INDUSTRIALBELLBOTTOMON02 Can't find surfaceprop panel for material METAL/PRODVENTA, using default material "/over" not found. Material not found!: /OVER Brush 222016: MAX_MAP_PLANES Side 5 Texture: 1DEFAULT/TOOLSNODRAW I restarted hammer but the brushes werent compiled. Problem with propper parameters?
  6. Dr.ParadoX

    Custom prop doesnt show in game

    Thanks for the help! The problem has been solved!
  7. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    I would like to thank all the participants for assisting me in this matter. Your help has been ivaluable. I now have a working pipe. Thank you all for your cooperation. I will not forget this... Turns out the last bit didnt work because I messed up. But I managed to fix it. And now my pipe works just fine! Thanks everyone!
  8. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    On the original I did smoothshade them. Just I didnt save the original...
  9. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    I managed to fix the pipe so that it is no longer hallow (thanks for that). But the physics mesh still closes up both ends of the pipe! How do I tell the compiler to recognize holes?
  10. Dr.ParadoX

    Custom prop doesnt show in game

    So If I wanted to make a pipe for source....How would I do that?
  11. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    IT WORKED! IT's vissible in game now!! But now.........there is another issue. The pipes were supposed to be hollow like. Like you were supposed to be able to go in them, however instead they seem to be like blocks, thou appearing like pipes. Also it seems to be possible to see in the pipe from sides, which is not that important. Right now I would like to make it possible to go in the pipe. I loaded the pipe into HLMV and it showed that the physics mesh ''closed'' up the holes. Why? How do I fix this? To see what I mean by being able to see thru the pipe please look at images.
  12. Dr.ParadoX

    ERROR Model attempted to load one or more VMT's it can't find.

    I found one error in the compile log. Unable to load vertex data "models/compiled 0.34\pipe_test.vvd" How do I fix this error? Assuming that it is responsible for the model not showing up...
  13. Dr.ParadoX

    Custom prop doesnt show in game

    I didnt use wallworm. Forgot to mention that I made the model in Blender. Model compile log from crowbar. Compiling with Crowbar 0.34.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models\Pipes\pipe_test.qc" ... Compiling ".\pipe_test.qc" ... qdir: "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\models\pipes\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\" g_path: "pipe_test.qc" Building binary model files... Working on "pipe_test.qc" SMD MODEL Pipe.smd SMD MODEL pipe-ref.smd SMD MODEL Pipe_phys.smd WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Error with convex elements of Pipe_phys.smd, building single convex!!!! Model has 1 convex sub-parts Collision model completed. --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.mdl: bones 964 bytes (1) animation x y ips angle @idle 0.00 0.00 : 1.#J ( 90.00) 0.0 animations 112 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 72 bytes keyvalues 0 bytes bone transforms 0 bytes bone flex driver 0 bytes Collision model volume 2643056.50 in^3 collision 0 bytes total 1728 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.vvd: vertices 9216 bytes (192 vertices) tangents 3072 bytes (192 vertices) total 12352 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1728 bytes indices: 768 bytes bone changes: 16 bytes everything: 2637 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1728 bytes indices: 768 bytes bone changes: 16 bytes everything: 2637 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models/compiled 0.34\pipe_test.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 1728 bytes indices: 768 bytes bone changes: 16 bytes everything: 2637 bytes Completed "pipe_test.qc" ... Compiling ".\pipe_test.qc" finished. Check above for any errors. ... Compiling with Crowbar 0.34.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\models\Pipes\pipe_test.qc" finished. Map compile log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.vmf" Valve Software - vbsp.exe (Jun 14 2017) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.vmf material "boat/toolsinvisiblewood" not found. Material not found!: BOAT/TOOLSINVISIBLEWOOD ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "cs_black_hawk_down/toolsnodraw" not found. Material not found!: CS_BLACK_HAWK_DOWN/TOOLSNODRAW Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/plane single test/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (22930 bytes) Unable to load vertex data "models/compiled 0.34\pipe_test.vvd" ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test" Valve Software - vvis.exe (Jun 14 2017) 4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.prt 132 portalclusters 241 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 17424 Average clusters visible: 132 Building PAS... Average clusters audible: 132 visdatasize:5548 compressed from 6336 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test" Valve Software - vrad.exe SSE (Jun 14 2017) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp Setting up ray-trace acceleration structure... Done (0.01 seconds) 2650 faces 1 degenerate faces 2988438 square feet [430335104.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2649 patches before subdivision 175431 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11) transfers 153697451, max 2425 transfer lists: 1172.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(72644, 72033, 72033) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(6881, 6695, 6695) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(768, 738, 738) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(78, 74, 74) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(9, 8, GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.1010 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 46/8192 552/98304 ( 0.6%) brushsides 455/65536 3640/524288 ( 0.7%) planes 1194/65536 23880/1310720 ( 1.8%) vertexes 2808/65536 33696/786432 ( 4.3%) nodes 699/65536 22368/2097152 ( 1.1%) texinfos 74/12288 5328/884736 ( 0.6%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2650/65536 148400/3670016 ( 4.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 221/65536 12376/3670016 ( 0.3%) leaves 708/65536 22656/2097152 ( 1.1%) leaffaces 2682/65536 5364/131072 ( 4.1%) leafbrushes 364/65536 728/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 11914/512000 47656/2048000 ( 2.3%) edges 6044/256000 24176/1024000 ( 2.4%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 5596820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5548/16777216 ( 0.0%) entdata [variable] 23481/393216 ( 6.0%) LDR ambient table 708/65536 2832/262144 ( 1.1%) HDR ambient table 708/65536 2832/262144 ( 1.1%) LDR leaf ambient 1749/65536 48972/1835008 ( 2.7%) HDR leaf ambient 708/65536 19824/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 106050/0 ( 0.0%) physics [variable] 22930/4194304 ( 0.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 5698 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\Plane single test.bsp 28 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\Plane single test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\Plane single test.bsp"
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