Hey,
Thank you for your feedback, it is really interesting and prove how much importance you give about the gameplay of the map and its esthetic (i'm glad at least someone saw that i tried to make cold exteriors and warm interiors ).
As you said, the map is much more playable in a match because both 5 members of each team must play together, let me show you why :
In fact, this is how i expect the map to be played by CTs :
By playing this way, CTs are covering each areas and can make some back-up to help their teammates, while one guy can stay on the bombsite just in case (player 1 for site A and player 4 for site B and exterior).
The player 4 is in a rotating position, player 5 must tell him if people can pass in the exterior and he must help him by killing terrorists through the window. But by default, he must cover one of the 2 doors and player 3 covers the other one.
But i disagree with you on one point, I think it is much easier for CT to kill terrorists that are coming from the doors than a terrorist to kill a CT that is above him (like in the interior of nuke, it's really hard for terrorists to come and kill the CTs without losing 1 or 2 people).
You are right about the main cover positions but there are plenty others
If terrorists want to come from the vents, they must break the metal grate and this make a noise and can easily alert CTs about the position of terrorist(s) in vents. But yes, it's true that it makes the cover harder for CTs, that's the aim
Humm this looks pretty interesting, could you show it in an edit screenshot ? I'm sorry i don't really understand :x
Finally, thank you again for testing the map and leaving such a feedback