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leplubodeslapin

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Everything posted by leplubodeslapin

  1. Hi, Deh0lise, I just answered you on (i think pictures will help the gameplay compression to visitors of the page because of your great feedback) Thank you Puddy for your feedback too. I think most of my answers to Deh0lise will explain you why I think the map doesn't have too many routes. I see what you mean by a "leak of terrorists" ahah It's true that there are many routes but the map is also quite small and fast, you can call some fast back-up to help you to maintain your position. Smoke grenade, flashbang and molotov are also really important in a CS map and should help you a lot to keep terrorists away. You can also cover the bombsite B from multiple positions for example :
  2. Hey, Thank you for your feedback, it is really interesting and prove how much importance you give about the gameplay of the map and its esthetic (i'm glad at least someone saw that i tried to make cold exteriors and warm interiors ). As you said, the map is much more playable in a match because both 5 members of each team must play together, let me show you why : In fact, this is how i expect the map to be played by CTs : By playing this way, CTs are covering each areas and can make some back-up to help their teammates, while one guy can stay on the bombsite just in case (player 1 for site A and player 4 for site B and exterior). The player 4 is in a rotating position, player 5 must tell him if people can pass in the exterior and he must help him by killing terrorists through the window. But by default, he must cover one of the 2 doors and player 3 covers the other one. But i disagree with you on one point, I think it is much easier for CT to kill terrorists that are coming from the doors than a terrorist to kill a CT that is above him (like in the interior of nuke, it's really hard for terrorists to come and kill the CTs without losing 1 or 2 people). You are right about the main cover positions but there are plenty others If terrorists want to come from the vents, they must break the metal grate and this make a noise and can easily alert CTs about the position of terrorist(s) in vents. But yes, it's true that it makes the cover harder for CTs, that's the aim Humm this looks pretty interesting, could you show it in an edit screenshot ? I'm sorry i don't really understand :x Finally, thank you again for testing the map and leaving such a feedback
  3. thanks that's nice. So which maps are going to be played ? cs_agency (is this the right name puddy ?) de_ruins de_print others ?
  4. Hey, I have finally done my map de_print for the CEVO-Gamebanana contest and I'd like to introduce it to you. The map has been created during the 3 months of the contest, keeping in mind both gameplay and esthetic aspects. I've put a lot of work in it and it was really hard to do this for me but I'm glad it's finally done Let's start with some screenshots : And the radar : The environment is an abandoned printing house, far from the city at the end of the winter. Finally, I still have some things to improve (graphics in some area, add some things in the 3D skybox, fix few firing lines that are not appropriate to a Counter-strike map, add moving clouds shadows ...) but I think I'll do this later when I'll up the map on the Workshop (where it is easy to update your map for every users). I hope you'll appreciate the map, go download it from Gamebanana ! http://csgo.gamebanana.com/maps/173673 Thank you and have a good day !
  5. I'll probably be there ! I have just added my map on gamebanana, if you want to test it during the evening too, don't hesitate to take it ^^ http://csgo.gamebanana.com/maps/173673
  6. oh yes no problem. My recent work : http://img93.xooimage.com/files/3/d/6/2013-04-05_00002-3d31ec3.jpg http://img93.xooimage.com/files/6/c/a/2013-04-05_00003-3d31ec5.jpg http://img92.xooimage.com/files/9/c/d/2013-04-05_00004-3d31ec9.jpg http://img92.xooimage.com/files/c/f/9/2013-04-05_00005-3d31ecc.jpg Still W.I.P.
  7. Muuuuuuuuch better like this !
  8. I think we are going to playtest my map later today. But ... don't expect too much from it please ^^' (especially because of gwalior which is definitely much more beautiful)
  9. Maybe later yeah About the size of the map, indeed it's not really big and, as it is inspired by de_nuke, bomb sites are close. This is of course voluntary. All timings are taken into account, like all competitive maps.
  10. No postprocess but yes shitty jpg quality, sorry :/ And I recently tried to do something on the skybox textures but it causes some bugs, there won't be any I just forgot to fix it. Glad you like it Thanks PhilipK you're right, slopes need to be more smooth. I'll try to do this. About the lighting in this room, I've made so much changes ... I really try to obtain something bright enough to allow terrorists to easily see the CTs but which looks also nice by helping the understanding of the room's geometry. I'm not fluent in english but I think you say it's successful, I'm glad you noticed it, thanks Even if I said you on steam FMPONE, thank you, it means a lot ! Don't worry, i'll let you the first place ahah
  11. Hi, I would like to show you the map I'm working on for the gamebanana-cevo mapping contest. Still work in progress, I'm trying to make something with nice graphics and great visibility, so it's no really easy to do but I'm trying. The layout is already established, purposing something similar in several respects to de_nuke. Layout : General point of view lower level point of view I hope you'll appreciate it and this is better than fy_pool_day (which i know many of you don't like I understand :/ )
  12. No problem your work deserved this. And yes, sorry for dailymotion, I uploaded it on youtube : I'm glad you liked it.
  13. Hi, I wrote a small article about your map, I hope you'll appreciate it. http://www.vakarm.net/breve/read/Map-cs-museum-par-FMPONE/160 (french CS:GO esport website) Really good job.
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