Novacron Posted September 19, 2004 Report Posted September 19, 2004 Everyone is doing some great stuff, so I thought I would take a stab at a couple simple ones: Original: New (at 512): Original: New (at 512): Quote
Ambient.Impact Posted September 19, 2004 Report Posted September 19, 2004 happyernst, Kragoth, there's a mod in development that allows you to replace textures with higher res ones, without modifying the maps. (Link) OL, thanks for replying, we'll certainly credit everyone, if we use their textures. If anyone does not want their textures used, please let me know. Quote
Fenoglio Posted September 19, 2004 Report Posted September 19, 2004 Has anyone create these pictures to a wad file? Iknow how i can do it but its easier to download it anywhere!!! *G* Quote
DelaZ Posted September 19, 2004 Author Report Posted September 19, 2004 I don't think it make much sense to make a wad of those high res textures. HL2 doesnt really support wad files. Quote
FrieChamp Posted September 19, 2004 Report Posted September 19, 2004 Sweet jesus, that's looking HOT min0! Quote
Fullauto Posted September 19, 2004 Report Posted September 19, 2004 Yeah, real nice stuff Min0 Now, who's brave enough to open up xeno.wad? Quote
st0lve Posted September 19, 2004 Report Posted September 19, 2004 Now, who's brave enough to open up xeno.wad?Buy me an tablet and I'll try. Quote
Bolteh Posted September 19, 2004 Report Posted September 19, 2004 i can give you mine :x its a wacom A5 size.. bought it for 70$, brand new :x used maybe 2-3 times, i prefer mouse tho Quote
st0lve Posted September 19, 2004 Report Posted September 19, 2004 i can give you mine :x its a wacom A5 size.. bought it for 70$, brand new :x used maybe 2-3 times, i prefer mouse thoYAY Give = Free right? :wink: Quote
Bolteh Posted September 19, 2004 Report Posted September 19, 2004 no, give = 40$ + shipping costs Quote
mikker Posted September 19, 2004 Report Posted September 19, 2004 I'll see what i can extract from photoshop - i'm quite new at texturing, so i'll properly start with some of the easier Quote
PistachioZ Posted September 19, 2004 Report Posted September 19, 2004 OLD: MINE: It not the greatest but hey at least we have one xeno texture now Quote
Waldo Posted September 19, 2004 Report Posted September 19, 2004 HL1 did get ported, and so all the textures you're doing have "their place" in the port. I see no reason why when it's released, someone couldn't take these images and replace the existing material images with them. What's going to be the biggest issue is the rescaling of all these textures in the original map source. The port is done with all the original textures in their original scales. So you can't just toss in a 256x256 replacement for a 64x64 without modifying the original map source. Though their scale didn't change, they did get improved by adding reflective properties, etc. FYI, as some of you (*cough*Zafod*cough*) may know, Source textures are now refered to as "Materials". Each one is in it's own pair of files, rather than being crammed into a "wad" file. The first file for a material stores the image (basically), and the second is a text file containing specs on the material. Stuff like it's material (wood, metal, etc.), what image to show in the editor, properties for water (like reflection, fog when viewed from out of the water, and when in, etc.), two materials you can use if you want to blend two of them together, and a lot of other stuff I shouldn't talk about :^) Quote
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