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Posted

This has to be the most confusing texture. On the old one the depth seems somewhat confusing and I couldn't make out half of the texture, that's why I left a couple of details from the original out.

olddoor1.jpg

ph_door1.jpg

It's somewhat boring without the yellow hydrolics, but it's a good start I guess. It's only my first few weeks in making textures so I still have a lot of tricks to learn.

Posted

Not bad, it's hard to make HL textures as handdrawn articles as most of the originals are basically phototextures with filtering and stuff. Getting hold of the original photo sources from Valve would be just great...

Posted

Just finished reading through the whole thread, Whew. 29 pages is a bit long but the effort was worth it.

What you guys do here is amazing, I'm speechless from the talent in here, there are people who are in par with game developers. I see great things for you people in the future.

I'd also like to second what was said earlier, stay true to the spirit of the game. Personal touches and all is great but try keeping it in the lines of Half-Life.

Kudos.

Edit: Fixed typo.

Posted

I posted regarding a practical use for these textures, asking for permission to use these. It seems my original post was ignored. You could have at least given some response, even negative. I don't like being sidelined, but my offer still stands. Here's my original post: Link

I'm seeing alot of very high quality work here, and I'm not just letting this opportunity slip away. 8)

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