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Automatic normal maps from diffuse textures...in 5 seconds


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Posted

My two last levels have some normal maps made with Crazybump. Making quality maps with this tool is so easy and fast, a must have. I using it now to create height maps for a render.

Posted

A shame nobody of you cool guys mentioned this tool earlier...

I generated around 100 normal maps for Insurgency yesterday. Some will need tweaking but in general they look decent ingame. Far better then nvidia photoshop normal maps.

I like that this program has more intelligent allgorithms and that one has easy control of the details etc even in complicated textures. Also the preview window works great.

Posted

examples~!
Only got this pic up atm but everything in this map was done using CB (except for the Q4 specific stuff obviously). It really shines when doing organic stuff (bit of a shameless pimp I'm afraid as I've only got in game shots available).

1feb07_1_sml.jpg

More shots(but of same area)

Posted

Welcome to last year guys

lol this one is good. :-D

crazybump is a really good tool. the displacement function works quite well.

but i still prefer to edit my diffusemap a bit, making it b/w plus some fiddling around makes it working even better. :)

Posted

Welcome to last year guys

lol this one is good. :-D

crazybump is a really good tool. the displacement function works quite well.

but i still prefer to edit my diffusemap a bit, making it b/w plus some fiddling around makes it working even better. :)

Without a doubt - I always paint my normal details, and often used a very toned down version of the diffuse to add a little noise to the surface - it turns out pretty nice most of the time.

Posted

kinda noisy.
Thats's what happens when you spend 5 seconds on something ;)

CB has an interesting array of settings that if you spend time to get to know *do* produce some increadable results. It *is* worth taking a look at if you've not already.

Posted

examples~!
Only got this pic up atm but everything in this map was done using CB (except for the Q4 specific stuff obviously). It really shines when doing organic stuff (bit of a shameless pimp I'm afraid as I've only got in game shots available).

1feb07_1_sml.jpg

More shots(but of same area)

I knew that shot looked familiar. Welcome to mapcore kat :):celebrate:

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