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Awwww SNAP! It's d3dm_lit BOYEE!


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Posted

r_speeds do not exist in doom 3. You only measure performance.

Not true. Doom 3 has r_speeds, you just dont really need to pay attention to them. r_showprimitives 1 gives you r_speeds. 0-60K is excellent, 60K-70K is good, but you want to stay away from 71K or higher. Not that it really matters, though. Lightlevels are more important.

Not a bad piece of work there, great for pure deathmatch. I just think that the architecture could be beefed up some. Seems a bit too plain to me.

Nice work.

Posted

Railings in Doom 3 aren't patches, they're just standard blocks at a 45-degree angle and a texture/normal that plays dastardly tricks with your eyes.

uh, yes they are. open up one of the doom3 official maps and see for yourself. They are cylinder patch meshes.

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