Buddy Posted December 17, 2021 Report Share Posted December 17, 2021 On 12/16/2021 at 12:31 AM, blackdog said: Every ceiling looks so low, it's like moving in air ducts all the time. That's what System Shock 1 is will2k 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted December 17, 2021 Report Share Posted December 17, 2021 On 12/16/2021 at 1:31 AM, blackdog said: Every ceiling looks so low, it's like moving in air ducts all the time. As buddy said, this has always been the case here are a few direct comparison shots between the original in 1994 and the remake in 2021/2: -HP- 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 17, 2021 Report Share Posted December 17, 2021 @Buddy@will2kyeah but I would imagine part of that was technical restrictions. Wolfenstein 3D had same height ceilings all over, that didn’t stop them to open up the environments when they remade the games. Now I haven’t played SS (I think i tried a demo from a shareware CD) so I don’t know if this is any part of the story, but I would doubt it? In any case it might have been charming in the 90s but doesn’t seem to work right now, when there’s a bunch of detail right in your face. I think it’s part of the reason why it’s getting such mixed feedback Quote Link to comment Share on other sites More sharing options...
Buddy Posted December 18, 2021 Report Share Posted December 18, 2021 15 hours ago, blackdog said: @Buddy@will2kyeah but I would imagine part of that was technical restrictions. Wolfenstein 3D had same height ceilings all over, that didn’t stop them to open up the environments when they remade the games. Now I haven’t played SS (I think i tried a demo from a shareware CD) so I don’t know if this is any part of the story, but I would doubt it? In any case it might have been charming in the 90s but doesn’t seem to work right now, when there’s a bunch of detail right in your face. I think it’s part of the reason why it’s getting such mixed feedback I agree with this notion as well though it seems that had they decided to reimagine it beyond these limitations the project would balloon out of control (and it was already troubled enough as it is). Quote Link to comment Share on other sites More sharing options...
dux Posted December 19, 2021 Report Share Posted December 19, 2021 It's supposed to be cramped. It's on a space station. It's an action/rpg/horror. It's called System Shock. will2k and Buddy 2 Quote Link to comment Share on other sites More sharing options...
FMPONE Posted December 23, 2021 Report Share Posted December 23, 2021 On 12/17/2021 at 12:47 PM, will2k said: As buddy said, this has always been the case here are a few direct comparison shots between the original in 1994 and the remake in 2021/2: you can blame budget but this just feels low effort. something like black mesa did the remake concept much better from a geometric standpoint and no one even got paid for that work up front. on the other hand, plenty of good games have had mediocre or even bad presentation, so this could still be a lot of fun. I never made it far in the original because it was too dated by the time I got my hands on it -HP- and blackdog 2 Quote Link to comment Share on other sites More sharing options...
NikiOo Posted December 24, 2021 Report Share Posted December 24, 2021 (edited) This is just the straight up graphical upgrade down to the forms and textures of the assets. What more could you expect other than perhaps better lighting? Edited December 24, 2021 by NikiOo Quote Link to comment Share on other sites More sharing options...
FMPONE Posted December 24, 2021 Report Share Posted December 24, 2021 …interesting geometry? I see the same thirty polygon wall-slot asset in every screenshot. Virtually any random sci-fi environment on art station looks more inspired blackdog 1 Quote Link to comment Share on other sites More sharing options...
NikiOo Posted December 24, 2021 Report Share Posted December 24, 2021 (edited) Imagine telling the artists "remake all the textures from the original game but with models and high res PBR shading." And later when it's done be like, "damn, that's so derivative, you slack-off!". Edited December 24, 2021 by NikiOo Quote Link to comment Share on other sites More sharing options...
FMPONE Posted December 24, 2021 Report Share Posted December 24, 2021 2 hours ago, NikiOo said: Imagine telling the artists "remake all the textures from the original game but with models and high res PBR shading." And later when it's done be like, "damn, that's so derivative, you slack-off!". It’s also possible they don’t have very good environment artists. Plenty of people could make cooler stuff with similar restrictions. If you’re going to do a purely cosmetic remake, the cosmetics are important. Quote Link to comment Share on other sites More sharing options...
Zarsky Posted December 24, 2021 Report Share Posted December 24, 2021 This might give some insight to "what took so long?!" & "Why does it look like that?" Bunglo and will2k 2 Quote Link to comment Share on other sites More sharing options...
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