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Posted

Andu and I are working on a defusal map called splash (for now). Its still in its early stages and is desperate for some playtesting and feedback! :D

Basic idea of the map is mid as central distribution hub from which the whole map is pretty much accessible. There are two things to spice things up a little: Terrorists have no direct access to mid, which makes it harder for them to get into at first glance - but they can rotate between sites unseen - if the CTs dont pay enough attention. The map is set in a waterpark.

Overview

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Some early screens

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Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=924027103

Posted

I didnt had much time this weekend :/ But i got some new screenshots :)

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CT-spawn got the first brushes of a fountain

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Im thinking about building a Arcade on T-spawn 

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opened up the left side of T-route to Site. So it doesnt feel so claustrophobic :)

We are now tryin to get a playtest happening. Rushtimings feel solid, i got most of the unfair sightlines out and there shouldnt be any OP bombplants anymore!

Posted

Part of the inspiration comes from a water park "typhoon lagoon". Theres a Ship up on a Mountain / Rock which makes a nice Landmark to line up nades :) (+ we hope itll look epic when completed :D )

Posted

I know banzai - think it has the same inspiration as our map: Typhoon Lagoon. Its a small but fun map and its a shame Valve doesnt care about the demolition mode. I would really appreciate it if you would give somefeedback - not just posting links to maps :) 

Posted

Can you give me the thought process when making the current bombsites? They seem really small and gives the terrorists very few options when planting the bomb. I'm just curious what your thoughts are.

Posted
10 hours ago, mott said:

Can you give me the thought process when making the current bombsites? They seem really small and gives the terrorists very few options when planting the bomb. I'm just curious what your thoughts are.

I thought about after-plant situations. I dont want the Ts to be able to cover the planted bomb from way back. But thats all open for changes :) Just playin around with a few ideas :) 

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