-HP- Posted June 17, 2016 Report Posted June 17, 2016 The more I think about this, the more I hear about this, the more excited I get. My faith in id software is completely restored after Doom 4, even though MP was just flat out bad, you can argue that they outsourced it and it was obviously an afterthought and what the game is all about is the campaign. Which is exactly the opposite of Quake Champions, I guess we can all assume here that it won't have a campaign so all hands on deck will be on making this fun and polished. Also... please for the love of fuck make a Duel mode!! Quote
BJA Posted June 17, 2016 Report Posted June 17, 2016 I think a duel mode is kind of confirmed in this interview. At least Tim mentions that all modes from Q3 will be also in Champions. -HP- and FMPONE 2 Quote
Sprony Posted June 18, 2016 Author Report Posted June 18, 2016 I'm feeling much better now. Got me going there for a minute. Quote
PogoP Posted June 22, 2016 Report Posted June 22, 2016 I wish they'd be a bit braver and go back to the Quake 1 art style. Gothic architecture, spooky medieval castles etc. Sci-fi is so common in games these days, would have been refreshing to see that dark Gothic look back again. blackdog 1 Quote
Sprony Posted June 22, 2016 Author Report Posted June 22, 2016 God bless id Software and read this. I've now done a complete 180. I'm hyped. Quote
-HP- Posted June 22, 2016 Report Posted June 22, 2016 Quote So this is how we approach it, because that is a really good question. At its heart we knew that we had to make a real Quake game. You play the game the same way. Now, we have passive abilities and we have active abilities. And we know that people play first person shooters differently. Some people love the strafe jump, some people don’t rocket jump, some people don’t use air control, and some people are more aggressive or defensive. So you could pick a character that has some passive abilities, maybe one that’s a little faster, say, that fit with your play style. Then you take that active ability and that’s what you use in specific situations, but it doesn’t change the way you play Quake – which is important. And we were nervous to put the champions into the game. But we have a testing lab at id and we had PC-only Quake Live fans come in and we’re like, ‘Here you go, play it!’ And they really embraced the champions, they felt like it was additive experience – it didn’t detract – and they actually said at the test, ‘Yeah, you need even more’. And they gave us some ideas of different abilities different champions could have, so we felt good after running some tests through a lab. blackdog and FMPONE 2 Quote
blackdog Posted July 26, 2016 Report Posted July 26, 2016 Damn I was hoping for proper footage but intersting info Quote
dux Posted July 26, 2016 Report Posted July 26, 2016 Ugh it sounds awful sorry. Just make Quake? not some gimpy version with gimpy abilities to pander to the overwatch crowd, that isn't Quake. Quote
-HP- Posted July 26, 2016 Report Posted July 26, 2016 But they are making Quake... with some added bells and whistles to spice up the gameplay. As someone that spent most of his teen years fragging people on all 3 quake games, I'm hopeful for this, it might not be the landmark the other games were but I like these added elements. We'll see... Quote
tomm Posted July 26, 2016 Report Posted July 26, 2016 the thing with these games is that they need an active community, and people are already hating on it, not a good sign. Quote
BJA Posted August 1, 2016 Report Posted August 1, 2016 A little bit about QC and eSports. I guess a lot more infos/interviews will come out during QuakeCon this week. Sprony 1 Quote
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