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Posted

The more I think about this, the more I hear about this, the more excited I get.

My faith in id software is completely restored after Doom 4, even though MP was just flat out bad, you can argue that they outsourced it and it was obviously an afterthought and what the game is all about is the campaign. Which is exactly the opposite of Quake Champions, I guess we can all assume here that it won't have a campaign so all hands on deck will be on making this fun and polished.

Also... please for the love of fuck make a Duel mode!!

Posted

I wish they'd be a bit braver and go back to the Quake 1 art style. Gothic architecture, spooky medieval castles etc. Sci-fi is so common in games these days, would have been refreshing to see that dark Gothic look back again.

Posted
Quote

So this is how we approach it, because that is a really good question. At its heart we knew that we had to make a real Quake game. You play the game the same way. Now, we have passive abilities and we have active abilities. And we know that people play first person shooters differently. Some people love the strafe jump, some people don’t rocket jump, some people don’t use air control, and some people are more aggressive or defensive.

So you could pick a character that has some passive abilities, maybe one that’s a little faster, say, that fit with your play style. Then you take that active ability and that’s what you use in specific situations, but it doesn’t change the way you play Quake – which is important. And we were nervous to put the champions into the game.

But we have a testing lab at id and we had PC-only Quake Live fans come in and we’re like, ‘Here you go, play it!’ And they really embraced the champions, they felt like it was additive experience – it didn’t detract – and they actually said at the test, ‘Yeah, you need even more’. And they gave us some ideas of different abilities different champions could have, so we felt good after running some tests through a lab.

:hurg2:

  • 1 month later...
Posted

But they are making Quake... with some added bells and whistles to spice up the gameplay. As someone that spent most of his teen years fragging people on all 3 quake games, I'm hopeful for this, it might not be the landmark the other games were but I like these added elements. We'll see...

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