TheGlecter Posted July 7, 2016 Report Posted July 7, 2016 1 hour ago, Mitch Mitchell said: I altered the light map resolution on some stuff...so that needed its own folder and references for it to work without resorting to the defaults. Hey, you don't really need to create custom duplicates of StaticMeshes to change the lightmap resolution if you don't want to. There is an 'Overrride Lightmap Resolution' setting in the StaticMesh properties where you can set a specific value per mesh without editing the original assets. Ryan Dunnison 1
Mitch Mitchell Posted July 7, 2016 Report Posted July 7, 2016 1 hour ago, TheGlecter said: Hey, you don't really need to create custom duplicates of StaticMeshes to change the lightmap resolution if you don't want to. There is an 'Overrride Lightmap Resolution' setting in the StaticMesh properties where you can set a specific value per mesh without editing the original assets. Oh totally, but I was changing so much that having 'my stuff' in my own folder made more sense than creating potential discombobulation of Epic assets.
MauL Posted July 9, 2016 Report Posted July 9, 2016 Well, I think I've finally detoxed from the last minute crunching to get my map ready. Thanks for running the contest guys! Too bad there's not a special category for "Dad's with full time jobs" .
Sjonsson Posted July 9, 2016 Report Posted July 9, 2016 (edited) 12 hours ago, MauL said: Well, I think I've finally detoxed from the last minute crunching to get my map ready. Thanks for running the contest guys! Too bad there's not a special category for "Dad's with full time jobs" . Haha, yeah I'm in your situation as well. Except I don't have any kids to take care of. Would be cool if we could have a Mapcore Maps Unreal Tournament server which only hosted our maps. Would be a good incentive for others to finish up their maps as well. Edited July 9, 2016 by Sjonsson
ShadesMaster Posted July 10, 2016 Report Posted July 10, 2016 I work 80 hours a week minimum, overnights AND days... no kids, no gf but I make time for things!!!! Such as this....
FelixofMars Posted July 11, 2016 Report Posted July 11, 2016 I didn't get the map in a playable state for the competition and there is still more to do on it but with a bunch of other things on I am not sure if I will have the time or inclination to continue - It was great to work on the map but I had my first PC blow up and had to downgrade to a spare and lost some data, went on holiday/honeymoon for 2 weeks and other life things like putting our house on the market - I took a few days off to work on it and still it feels a while away from being 100% complete. I have re-posted the screenshots and spent this weekend trying to iron out the major issues that where blocking me from showing it (although I already found more issues.) Maybe at some point I will come back to it but I feel completely burned out on this map! In some ways I think I was getting close on others I would want to scrap it and do it again. Things I still need to do: Improve look especially in main room Fix AI getting stuck on the jump and lift Make a proper exterior Here is the Link to the map. tidu and Sprony 2
Sprony Posted July 12, 2016 Author Report Posted July 12, 2016 Epic is currently finalizing the next UT update. Reviewing on their part will start later this week. A little more patience is needed
NATO Posted July 12, 2016 Report Posted July 12, 2016 Just as long as the new build doesn't break people's paks ;p Mangley, Sprony, poLemin and 3 others 6
Mitch Mitchell Posted July 12, 2016 Report Posted July 12, 2016 I've just had a horrible thought...all accepted finalists are requested to download the new patch, and repackage their maps for testing!
MauL Posted July 13, 2016 Report Posted July 13, 2016 I hope its not an engine update mostly from the Hub management standpoint. I have 40 custom maps on my hub and it's tough to start over each time. They are talking about adding voice so that sounds like an engine update. #prealpha...
WarpSpasm Posted July 13, 2016 Report Posted July 13, 2016 well 4.12.5 is out now with may fixes so i wouldnt be suprised if they move to at least that or even 4.13 master branch
TheGlecter Posted July 13, 2016 Report Posted July 13, 2016 Quote Version notes for build released 7/13/2016: TLDR: Major Changes This Build: - Titan Pass CTF level visual pass for better clarity and improved performance. I'm quite concerned about this. One of the last updates changed a bunch of materials and meshes from the content folders, which caused problems in many custom maps that have not been recooked since then. I really hope a recook is not necessary, but I'm creating a backup of some of the Environments folders just in case...
NATO Posted July 13, 2016 Report Posted July 13, 2016 Yeah one of my maps got a bit messed up by previous update; but I think a lot of the recent changes are new content rather than redeveloping the old stuff. Also I believe this build is still on 4.12.
Sprony Posted July 13, 2016 Author Report Posted July 13, 2016 It's not an engine update. I've asked Epic and they've tested if the maps work and they still do. Some very minor issues on a couple of maps but nothing major. Maybe we'll ask one to recook to see what causes it, but nobody needs to be worried
FX Posted July 13, 2016 Report Posted July 13, 2016 12 minutes ago, Sprony said: It's not an engine update. I've asked Epic and they've tested if the maps work and they still do. Some very minor issues on a couple of maps but nothing major. Maybe we'll ask one to recook to see what causes it, but nobody needs to be worried That's good to know! Did they say what the issues are?
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