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  1. As Murphy's Law would have it, I will be tied up all day at work and into the evening. Good luck everyone.
  2. I was thinking you were going to be in trouble with yours also since it looked like you used a lot of TitanPass assets like I did. At least they will judge them on the previous build but it doesn't help the fact that my map is now an unplayable mess.
  3. Welp, Maelstrom suffered heavy damage with this update. Had quite a few TitanPass assets. So sad... looks like tons of work to fix. Missing materials, messed up UV mapping on TitanPass meshes, missing meshes etc.
  4. I hope its not an engine update mostly from the Hub management standpoint. I have 40 custom maps on my hub and it's tough to start over each time. They are talking about adding voice so that sounds like an engine update. #prealpha...
  5. Well, I think I've finally detoxed from the last minute crunching to get my map ready. Thanks for running the contest guys! Too bad there's not a special category for "Dad's with full time jobs" .
  6. Full Name: Martin Fay Nickname: MauL Map: DM-Maelstrom_RC1 Download: https://drive.google.com/open?id=0B0adLMAJdQYgSmFuaVlsVkRPTFU Alternate Download: https://redirect.mpforums.com/ut4/users/UnrealCarnagef60a/DM-Maelstrom_RC1-WindowsNoEditor.pak I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
  7. Nevermind, duh I didn't notice it was an MI. Anyway... the real point of my post was to inform people that are new to the process (It seems like there might be a few in here) that there are dangers lurking. Was hoping to prevent people from losing a ton of time trying to figure out that problem if they ran into it.
  8. Yeah, I think you misunderstood NATO. It's the actual location of the stock asset - it's not a custom asset. Since it is likely due to my filename length, the reason I put this post in here was to alert others since a stock asset, all on it's own, is dangerously close to causing pak errors. For people new to the process, it can be nightmare. Mitch: I try to minimize duplication of stock materials if I can help it since it seems to make the filesize larger. I'd much rather use the MI that I'm currently using. Sure, if I can't get it to work I will have to duplicate it and put it in a shor
  9. Just in case anyone is having packing issues, I finally had the dreaded FAIL today. It took a while picking through my cook.txt, but scrolling up from the bottom I found the two errors. Both errors are "filename is too long". I've seen others have this issue and it's a bit silly since it's a stock asset. They are both related to the following asset: C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Saved/Cooked/DM-UC-Maelstrom_A1-23/WindowsNoEditor/UnrealTournament/Content/RestrictedAssets/Environments/Chill/ProtoType/Materials/Banners/Distressed/MI_Banner_GChanne
  10. Name: Martin Fay Nickname: MauL Map Name: DM-Maelstrom (vA1-11) Download link : https://drive.google.com/open?id=0B0adLMAJdQYgZG5sZTQxQ0RsYkk (updated for UE 4.12) I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ). UT Forum Post: https://www.epicgames.com/unrealtournament/forums/showthread.php?23748-DM-Maelstrom-WIP-5-1-16 Flythru: Screenshots: Started this two weeks late after the start of the contest. I need to pay more attention to these things :).
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