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FelixofMars

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    Cambridge, UK

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  1. I didn't get the map in a playable state for the competition and there is still more to do on it but with a bunch of other things on I am not sure if I will have the time or inclination to continue - It was great to work on the map but I had my first PC blow up and had to downgrade to a spare and lost some data, went on holiday/honeymoon for 2 weeks and other life things like putting our house on the market - I took a few days off to work on it and still it feels a while away from being 100% complete. I have re-posted the screenshots and spent this weekend trying to iron out the major issues that where blocking me from showing it (although I already found more issues.) Maybe at some point I will come back to it but I feel completely burned out on this map! In some ways I think I was getting close on others I would want to scrap it and do it again. Things I still need to do: Improve look especially in main room Fix AI getting stuck on the jump and lift Make a proper exterior Here is the Link to the map.
  2. Name: Stuart Fraser Nickname: FelixofMars Map: DM-Cythera543 Download: https://www.dropbox.com/s/zgeo7vcaz8r41o9/DM-Cythera543-WindowsNoEditor.pak?dl=0 “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).” It's been a while since I did a UT specific map so this was a good challenge and with a focused timescale. Been slowly chipping away over the past few weekends with this map. I have some concerns with it and the block-out is rough but hopefully during the next phase I can tidy it up. I added at least once challenge to the player as there are two "airlocks" which drain health slowly but are an alt route and can also spawn the overcharge.
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