slavikov4 Posted September 22, 2015 Report Posted September 22, 2015 -it is hostage rescue map Vorontsov 1 Quote
Radu Posted September 22, 2015 Report Posted September 22, 2015 I believe the commands you are looking for are "r_drawviewmodel 0" and "cl_leveloverview x" Lizard, Smileytopin, slavikov4 and 1 other 4 Quote
slavikov4 Posted September 23, 2015 Author Report Posted September 23, 2015 (edited) I believe the commands you are looking for are "r_drawviewmodel 0" and "cl_leveloverview x" Thank you, I was just to lazy to write the commands Edited September 23, 2015 by slavikov4 Quote
Vaya Posted September 23, 2015 Report Posted September 23, 2015 Looks decent detailing wise but the layout seems a bit too small/simple? I'd get a good layout sorted before you even think about detailing to that standard- you're giving yourself more work... slavikov4 1 Quote
jackophant Posted September 23, 2015 Report Posted September 23, 2015 don't forget cl_leveloverviewmarker 1024 to get that helpful red box to aid in radar creation. Radu 1 Quote
slavikov4 Posted September 24, 2015 Author Report Posted September 24, 2015 don't forget cl_leveloverviewmarker 1024 to get that helpful red box to aid in radar creation.thanks Quote
jackophant Posted September 24, 2015 Report Posted September 24, 2015 You should take the screenshot in the 4:3 ratio of 1280 x 1024. set cl_leveloverviewmarker 1024 and take the screenshot within the red square. This red outline also makes it easier to edit.It's important for radar alignment later on, so it's good to practice it now Smileytopin, slavikov4 and El_Exodus 3 Quote
slavikov4 Posted October 3, 2015 Author Report Posted October 3, 2015 - fix model lighting-new light of sky-add rain Isan Arditama 1 Quote
ShockaPop Posted October 5, 2015 Report Posted October 5, 2015 It reminds me quite a bit of cs_backalley theme wise and gameplay wise. What I mean, is that to me it's fine having same theme as some other map, but there should be a new gameplay things/tactics for players so it would not be "pretty much the same, but in different layout". Quote
Overdoziz Posted October 17, 2015 Report Posted October 17, 2015 Have you gotten it playtested yet? It's a good way to get feedback: https://www.mapcore.org/topic/17116-mapcore-csgo-playtesting-40/ Quote
Bodd Jonar Posted October 17, 2015 Report Posted October 17, 2015 What I loved about workout, and the reason as to why it is the best hostage map ever in my opinion, is that the hostage locations forced the T's to play somewhat aggressive. They could not just hold the doors leading to the T spawn. Think about where you wanna place the hostages, possible more towards the middle of the map. slavikov4 1 Quote
El_Exodus Posted October 17, 2015 Report Posted October 17, 2015 (edited) Have to agree with Bodd. This layout doesn't look like it's going to be fun. Not playtest ready imo. Edited October 17, 2015 by El_Exodus slavikov4 1 Quote
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