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Posted

Playtest Schedule

 

Playtest 16.10.14

  • Soldierrob's DE_Concept
  • Lajron's DE_Havana

Playtest 19.10.14

  • osKo's DE_Tivoli
  • [OPEN]

Playtest 21.10.14

  • [OPEN]
  • [OPEN]

Playtest 23.10.14

  • [OPEN]
  • [OPEN]

Playtest 26.10.14

  • [OPEN]
  • [OPEN]

Playtest 28.10.14

  • [OPEN]
  • [OPEN]

Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.
 
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
 
Prior to the test you will have to send Roflzomglol one .bspfile, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
 
 
 
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
Posted

RZL, if you're fine with it, please book this third version of de_tivoli for 19.10.14. Sundays seem to be the only time I can get on before 21:00... :sad:

I'll try to do something about it, but in the meantime, I can only put my map on Sundays. Apalogies to anyone that was intending to do the same.

Release #03: https://www.dropbox.com/s/i6er289f2mwwhum/DE_Tivoli%20by%20osKo%20-%20release%203.zip?dl=0

 

New version? update the thread dude, so we know what's happening!

Posted

Another Playtest is starting now! Come join us! 
94.250.201.180:27015

 

Could you please record a GOTV demo on the 19th when de_tivoli is being played, please?

Alright, will do so.

Posted (edited)

your 'fastdl' is not fast at all, why is this?

 

if you want more chattime instead of vote use mp_match_restart_delay or mp_halftime_duration if you put in half time for automatic team switches - just throwing it out there

Edited by hamilton5
Posted

Another Playtest is starting now! Come join us! 

94.250.201.180:27015

 

Could you please record a GOTV demo on the 19th when de_tivoli is being played, please?

Alright, will do so.

 

I can't find the .dem file in the google drive replays. Did you upload it?

Posted

your 'fastdl' is not fast at all, why is this?

 

if you want more chattime instead of vote use mp_match_restart_delay or mp_halftime_duration if you put in half time for automatic team switches - just throwing it out there

I don't know man, for some it's fast and for other's it's slow. Got any idea what it could be?

 

 

 

Another Playtest is starting now! Come join us! 

94.250.201.180:27015

 

Could you please record a GOTV demo on the 19th when de_tivoli is being played, please?

Alright, will do so.

 

I can't find the .dem file in the google drive replays. Did you upload it?

 

Sorry dude. Totally forgot about recording the match :/

Posted

 

your 'fastdl' is not fast at all, why is this?

 

if you want more chattime instead of vote use mp_match_restart_delay or mp_halftime_duration if you put in half time for automatic team switches - just throwing it out there

I don't know man, for some it's fast and for other's it's slow. Got any idea what it could be?

 

 

 

Another Playtest is starting now! Come join us! 

94.250.201.180:27015

 

Could you please record a GOTV demo on the 19th when de_tivoli is being played, please?

Alright, will do so.

 

I can't find the .dem file in the google drive replays. Did you upload it?

 

Sorry dude. Totally forgot about recording the match :/

 

Excuse me while I go punch a wall

Posted

2014-10-21_00001qbs7v.jpg

 

Just a little sewing issue on de_log.

Felt good to play the map. A mate of mine who joined the playtest was a bit confused about the layout and the places where to hide, but i think everybody has this on the 1st time on a new map. :P

If i should help check the clipping(after your clipping update this weekend), just hit me up. I'd be in to give feedback.

I like the map :)

Posted

I really liked how log plays. The only downside for me is the openable door, I think it is kinda unnecessary, makes that area more complex and doesn't add much. I'd also make the stairs wider and add a sign near de entrance so CTs know there is actually another way (I've got suprised the first time I played there).

 

This specular looks bad: http://i.imgur.com/I6F3fBy.jpg You should the faces from another cubemap imo.

 

The part were the ¿air cooler? is doesn't look right as it doesn't fit the window. Adding a brush might make it feel better. http://i.imgur.com/JXtaGHD.jpg

 

Dev texture: http://i.imgur.com/wwaMNU8.jpg

 

I'd make prop static the trees down the middle cliff, it is weird they move that way (inside/outside the cliff).

 

This is your best map so far in my opinion, it does play really good and the theme is solid and consistent around the whole map. Good job ^_-

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