osKo Posted October 15, 2014 Report Posted October 15, 2014 RZL, if you're fine with it, please book this third version of de_tivoli for 19.10.14. Sundays seem to be the only time I can get on before 21:00... I'll try to do something about it, but in the meantime, I can only put my map on Sundays. Apalogies to anyone that was intending to do the same.Release #03: https://www.dropbox.com/s/i6er289f2mwwhum/DE_Tivoli%20by%20osKo%20-%20release%203.zip?dl=0 Quote
'RZL Posted October 15, 2014 Author Report Posted October 15, 2014 Playtest Schedule Playtest 16.10.14 Soldierrob's DE_Concept Lajron's DE_Havana Playtest 19.10.14 osKo's DE_Tivoli [OPEN] Playtest 21.10.14 [OPEN] [OPEN] Playtest 23.10.14 [OPEN] [OPEN] Playtest 26.10.14 [OPEN] [OPEN] Playtest 28.10.14 [OPEN] [OPEN] Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest. For map creators: If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out! Prior to the test you will have to send Roflzomglol one .bspfile, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest! Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours. Quote
jackophant Posted October 15, 2014 Report Posted October 15, 2014 RZL, if you're fine with it, please book this third version of de_tivoli for 19.10.14. Sundays seem to be the only time I can get on before 21:00... I'll try to do something about it, but in the meantime, I can only put my map on Sundays. Apalogies to anyone that was intending to do the same.Release #03: https://www.dropbox.com/s/i6er289f2mwwhum/DE_Tivoli%20by%20osKo%20-%20release%203.zip?dl=0 New version? update the thread dude, so we know what's happening! Quote
soldierrob Posted October 16, 2014 Report Posted October 16, 2014 Hey, can I get the 16th ? https://www.dropbox.com/sh/om6s2cmfeu9d5mv/AAD5n3fmraQQhrOF00UwN0zfa?dl=0 Thx Quote
'RZL Posted October 16, 2014 Author Report Posted October 16, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Quote
osKo Posted October 17, 2014 Report Posted October 17, 2014 Could you please record a GOTV demo on the 19th when de_tivoli is being played, please? Quote
'RZL Posted October 19, 2014 Author Report Posted October 19, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Could you please record a GOTV demo on the 19th when de_tivoli is being played, please? Alright, will do so. Quote
hamilton5 Posted October 19, 2014 Report Posted October 19, 2014 (edited) your 'fastdl' is not fast at all, why is this? if you want more chattime instead of vote use mp_match_restart_delay or mp_halftime_duration if you put in half time for automatic team switches - just throwing it out there Edited October 19, 2014 by hamilton5 Quote
osKo Posted October 19, 2014 Report Posted October 19, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Could you please record a GOTV demo on the 19th when de_tivoli is being played, please? Alright, will do so. I can't find the .dem file in the google drive replays. Did you upload it? Quote
'RZL Posted October 19, 2014 Author Report Posted October 19, 2014 your 'fastdl' is not fast at all, why is this? if you want more chattime instead of vote use mp_match_restart_delay or mp_halftime_duration if you put in half time for automatic team switches - just throwing it out there I don't know man, for some it's fast and for other's it's slow. Got any idea what it could be? Another Playtest is starting now! Come join us! 94.250.201.180:27015 Could you please record a GOTV demo on the 19th when de_tivoli is being played, please? Alright, will do so. I can't find the .dem file in the google drive replays. Did you upload it? Sorry dude. Totally forgot about recording the match :/ Quote
osKo Posted October 19, 2014 Report Posted October 19, 2014 your 'fastdl' is not fast at all, why is this? if you want more chattime instead of vote use mp_match_restart_delay or mp_halftime_duration if you put in half time for automatic team switches - just throwing it out there I don't know man, for some it's fast and for other's it's slow. Got any idea what it could be? Another Playtest is starting now! Come join us! 94.250.201.180:27015 Could you please record a GOTV demo on the 19th when de_tivoli is being played, please? Alright, will do so. I can't find the .dem file in the google drive replays. Did you upload it? Sorry dude. Totally forgot about recording the match :/ Excuse me while I go punch a wall Quote
jackophant Posted October 20, 2014 Report Posted October 20, 2014 Excuse me while I go punch a wall kinggambit and catfood 2 Quote
'RZL Posted October 21, 2014 Author Report Posted October 21, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Quote
El_Exodus Posted October 21, 2014 Report Posted October 21, 2014 Just a little sewing issue on de_log. Felt good to play the map. A mate of mine who joined the playtest was a bit confused about the layout and the places where to hide, but i think everybody has this on the 1st time on a new map. If i should help check the clipping(after your clipping update this weekend), just hit me up. I'd be in to give feedback. I like the map catfood 1 Quote
Deh0lise Posted October 22, 2014 Report Posted October 22, 2014 I really liked how log plays. The only downside for me is the openable door, I think it is kinda unnecessary, makes that area more complex and doesn't add much. I'd also make the stairs wider and add a sign near de entrance so CTs know there is actually another way (I've got suprised the first time I played there). This specular looks bad: http://i.imgur.com/I6F3fBy.jpg You should the faces from another cubemap imo. The part were the ¿air cooler? is doesn't look right as it doesn't fit the window. Adding a brush might make it feel better. http://i.imgur.com/JXtaGHD.jpg Dev texture: http://i.imgur.com/wwaMNU8.jpg I'd make prop static the trees down the middle cliff, it is weird they move that way (inside/outside the cliff). This is your best map so far in my opinion, it does play really good and the theme is solid and consistent around the whole map. Good job ^_- catfood 1 Quote
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