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[betatest] css_de_kilo


Bluestrike

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EDITED TITLE AND WHOLE NEW POST< OLD POST AT BOTTOM

Also known as de_waterbug :-P

Anyway a public beta release for this map with 2 goals:

- Does it run on linux servers

- Is the gameflow working out, the CT's spawn in the tunnel, but if the hotspot isn't

around the indoor area's I probebly have to move this to the outdoor dock.

- Water is missing the trigger hurt what is supposed to discourage players getting into the water (prevent camping also)

- Water is only 8 units thick (leftover from trying to get it fixed)

Know issues:

- Waterbug

- Torpedo needs work (looks more like a rocket now)

- Black textures at trailers wheels.

All bugreports and feedback are welcome.

The download.

---------------

http://www.bluestrike.be/alpha/de_kilo2_beta2.zip

(extract to the couterstrike:source/cstrike/maps directory)

Screenshots:

-------------

css_de_kilo560000.jpg

css_de_kilo560001.jpg

css_de_kilo560002.jpg

css_de_kilo560003.jpg

Hope this was worth your time.

------------------------------------------------------------------------------------

OLD MESSAGE:

Wel some of u might recognize this a bit :-)

Have 5 maps in development but this port is in the most progressed state of em all :)

css_de_kilo320006.jpg

css_de_kilo320007.jpg

css_de_kilo320008.jpg

css_de_kilo320010.jpg

css_de_kilo320012.jpg

css_de_kilo320013.jpg

And I know already the lights are to bright in the tunnel, here a pic from the tunnel only compiled with ccordon tool (you can still see what lights i forgot to fix there ;P)

css_de_kilo350000.jpg

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already been answered 4 years ago. It's a heatwave effect... i bet it looks really nice in motion. Farcry had it in a few places like on pipes and stuff and its really neat.

Map looks good. Needs some more detail in some places to make it feels more alive and you should do somethign about the ocean just suddenly ending there like the edge of the world... but its going in the right direction.

Good stuff.

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