Bluestrike Posted December 15, 2004 Report Posted December 15, 2004 EDITED TITLE AND WHOLE NEW POST< OLD POST AT BOTTOM Also known as de_waterbug :-P Anyway a public beta release for this map with 2 goals: - Does it run on linux servers - Is the gameflow working out, the CT's spawn in the tunnel, but if the hotspot isn't around the indoor area's I probebly have to move this to the outdoor dock. - Water is missing the trigger hurt what is supposed to discourage players getting into the water (prevent camping also) - Water is only 8 units thick (leftover from trying to get it fixed) Know issues: - Waterbug - Torpedo needs work (looks more like a rocket now) - Black textures at trailers wheels. All bugreports and feedback are welcome. The download. --------------- http://www.bluestrike.be/alpha/de_kilo2_beta2.zip (extract to the couterstrike:source/cstrike/maps directory) Screenshots: ------------- Hope this was worth your time. ------------------------------------------------------------------------------------ OLD MESSAGE: Wel some of u might recognize this a bit :-) Have 5 maps in development but this port is in the most progressed state of em all And I know already the lights are to bright in the tunnel, here a pic from the tunnel only compiled with ccordon tool (you can still see what lights i forgot to fix there ;P) Quote
curman Posted December 15, 2004 Report Posted December 15, 2004 the hell is going on in that 3rd picture at the top of the stairs at those shutters? Quote
Guest Zeta Posted December 15, 2004 Report Posted December 15, 2004 Thats the heat wave effect. Anyway it looks pretty nice in places, i espcially like the sub. Is this a port of your map or someone elses? Also what is this for dm? Quote
Bluestrike Posted December 15, 2004 Author Report Posted December 15, 2004 Counterstrike:source map (css_de_kilo) Port of my own map here are some screens to compare lol http://www.bluestrike.be/tempspul/de_kilo0000.jpg http://www.bluestrike.be/tempspul/de_kilo0001.jpg http://www.bluestrike.be/tempspul/de_kilo0002.jpg Quote
von*ferret Posted December 15, 2004 Report Posted December 15, 2004 Zeta read the title. Its for Counterstirke Source. I like it so far. Get more wall depth and sprice up the environment outside. Very good keep it up! Quote
mike-0 Posted December 15, 2004 Report Posted December 15, 2004 Its really good right now, the outdoor mood is awesome. Take out the sun and make the indoors less bright. Quote
von*ferret Posted December 16, 2004 Report Posted December 16, 2004 keep the sun, lower the saturation of the color i'd think. Quote
Fruchtzwerg Posted December 16, 2004 Report Posted December 16, 2004 Looks really nice. Hopefully the layout will change. Long small floors aren't nice in CS. Quote
DelaZ Posted December 16, 2004 Report Posted December 16, 2004 OMG lol! It's Bluestrike haha... How are you m8? long time no see... Nice convert *edit* lol I remember texturing that sub for ya.. couple of years ago Quote
mike-0 Posted December 16, 2004 Report Posted December 16, 2004 I think the sun is being overused in Source maps. It definitely shouldnt be here, IMHO. A cloudy mood to this map works more well than a sunny mood. Texture alignment is fucked on the vent in pic 5. And, yea, whats up with the vent in pic 3? Quote
kleinluka Posted December 16, 2004 Report Posted December 16, 2004 already been answered 4 years ago. It's a heatwave effect... i bet it looks really nice in motion. Farcry had it in a few places like on pipes and stuff and its really neat. Map looks good. Needs some more detail in some places to make it feels more alive and you should do somethign about the ocean just suddenly ending there like the edge of the world... but its going in the right direction. Good stuff. Quote
DelaZ Posted December 16, 2004 Report Posted December 16, 2004 Look what I found, very old skool texture http://www.bluestrike.be/tempspul/de_kilo0000.jpg Anyway glad to see you again. Quote
SonicDM Posted December 16, 2004 Report Posted December 16, 2004 Your lights need some glow to them they look like the ligts are off yet very bright. point_spotlight is the shit for that. Quote
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