Bluestrike Posted December 16, 2004 Author Report Posted December 16, 2004 Hi Bic-B@ll and Delaz Btw there is no sun, that s env_light for lightglow effetc but it needs some tunning from a distance they become as bright as a sun Quote
Crackerjack Posted December 16, 2004 Report Posted December 16, 2004 I think your stuff looks really generic exspecially the "hangar" where the sub is, What happened to all the machinary hanging lights with wire all of the place, the occasional catwalk? The area by t he rotating door is just way to yellow for my comfort... even the silver vent looks yellow... you to change that. The buildings outside dont look to realistic maybe a patruding trim where the roofs start. Thats basically it... keep working at it though. Quote
Squad Posted December 16, 2004 Report Posted December 16, 2004 Good to see you, Blue Map's starting to shape up nicely, here are some thoughts: Cracker has a few good points, the hangar could use some variety (it's kinda gray now), try adding some different coloured lights (but subtile), as well as some machinery/catwalks (don't even have to be accessible)/... I love the mood outside. Perhaps you can try to make the outside feel more "cold" by adding func_clouds (or whatever the entity's called) in the right spots. Keep up the good work! Quote
Grin Posted December 16, 2004 Report Posted December 16, 2004 I really like the tunnels, those walls look cool, but still possible to exist. Quote
Bluestrike Posted December 18, 2004 Author Report Posted December 18, 2004 Based on Crackerjacks feedback I'm redoing the indoor dock, still WIP but its bedtime now Quote
ReNo Posted December 18, 2004 Report Posted December 18, 2004 That texture repetition on the ceiling with the alternating bands of lightly and heavily rusted metal looks pretty bad. You could probably at least get away with upping the texture scale a bit due to its distance from the player, and you may want to look for an alternative that tiles in both directions nicely. Quote
Crackerjack Posted December 18, 2004 Report Posted December 18, 2004 What ReNo said. Plus, remember that more brushes can be shown at once than in HL1 and it looks like you would have decent r's in HL1 but this is hl2... so the top of the hanger can be more that 6 faces... why not 12 or more? also I would suggest breaking the hangar roof up into several pieces, full of trims and supports.. also get some light_spots underneat those lights in the hangar. Quote
static07 Posted December 19, 2004 Report Posted December 19, 2004 n1 mcqueen, just don't port de_belemb looks promising Quote
-Cyf3r- Posted December 20, 2004 Report Posted December 20, 2004 looks really good, I'll pimp it at my site when you get a download link! Quote
Bluestrike Posted December 26, 2004 Author Report Posted December 26, 2004 Also known as de_waterbug :-P Anyway a public beta release for this map with 2 goals: - Does it run on linux servers - Is the gameflow working out, the CT's spawn in the tunnel, but if the hotspot isn't around the indoor area's I probebly have to move this to the outdoor dock. Know issues: - Waterbug - Torpedo needs work (looks more like a rocket now) - Black textures at trailers wheels. - Water is missing the trigger hurt what is supposed to discourage players getting into the water (prevent camping also) - Water is only 8 units thick (leftover from trying to get it fixed) All bugreports and feedback are welcome. The download. --------------- http://www.bluestrike.be/alpha/de_kilo2_beta2.zip (extract to the couterstrike:source/cstrike/maps directory) Screenshots: ------------- http://www.bluestrike.be/alpha/css_de_kilo560000.jpg http://www.bluestrike.be/alpha/css_de_kilo560001.jpg http://www.bluestrike.be/alpha/css_de_kilo560002.jpg http://www.bluestrike.be/alpha/css_de_kilo560003.jpg Hope this was worth your time. Quote
Crackerjack Posted December 27, 2004 Report Posted December 27, 2004 That new hanger is great! Good job. Quote
ShaDoW Posted December 27, 2004 Report Posted December 27, 2004 I played it a bit yesterday, and here are some things I noticed. [*:122lld93]Your stairs are made for giants. Even though they are walkable, they look enormous and feel very HL1"ish. [*:122lld93]Some of the outside water is looking very strange. It has some shader errors or so, as you have weird brown shading, then bright blue, etc... [*:122lld93]Speaking of which, you allow the player to jump into the water. When he actually does that though, he just falls to the bottom of your map (but you already covered these 2 points in your own bug report). Good work though, it's a very large and complicated map, easy to get lost. But it's certainly getting there! Quote
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