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  • 2 weeks later...
Posted

I did nothing, one day they just showed up under css in hammer.

I knew valve was gonna do this, but because they had no date yet, I didn't expected it anytime soon :-)

Little updates for the one who migth care, made all railings (crappy textured) models with xsi to fix the waterbug, map is pretty mutch done, just waiting for a css update where you can set the viewpoint hight from the map in css to get rid of the stumac view (I'm told this is comming with new map updates)

  • 3 weeks later...
Posted

Not ritgh away, to mutch other things I want to do first and I was told there will be a entity what controls the view height.

So I want it to be on the HL2 viewheight if possible because it will feel more real then. :-)

I probebly release de_kilo 2 and de_fort 2 together someday :P.

Posted

Too dark down by the sub I reckon, but then perhaps thats just this non-mine monitor at work again. Otherwise its looking quite cool. First shot could possibly benefit from some impression of grandeur from a 3D skybox, but it looks like this is set in some tundra region so perhaps its expected to have little in the way of terrain outside the compound.

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