Nysuatro Posted February 9, 2011 Report Share Posted February 9, 2011 Execute is a final year project by 9 students from the school Digital Arts and Entertainment. A brilliant professor is being held in a top secret military base where he has to built the greatest war weapons known to mankind against his will. His creations are the perfect soldiers: strong, intelligent and replaceable. The gnawing at his conscience becomes too much for him and he decides to escape. But escaping won't be easy. His weapons are used against him to hold him at the base where he must continue his work day after day. Secretly he designs a new model. A better, faster, stronger model. To give his final creation a human touch, he gives her a human, female appearance. Her intelligence is great since the professor controls her directly unlike the preprogrammed intelligence of the enemy robots. She will have to help him find a way out, solving puzzles, passing dozens of mechanical guards and leading him to freedom. You are the professor and you must pre program the female robot in a maximum of five steps each time within limited distance from each other. Simply press play and watch. Your goal is to finish the level by solving all the puzzles with as few programmed steps as possible. Be prepared, for the most unique game you've ever played ! http://www.youtube.com/watch?v=SdchDdAe1Oc More info : http://www.indiedb.com/games/execute Digital Architects Roel Coucke : Team Lead, Lead Leveldesign Thomas Kinet : Lead Programming Mathias Kinet : Technical Art, Programming Sander Vanstaen : Programming, Technical Art Jyrki Coertjens : Environment Art, Technical Art Robbert-Jan Brems : Lead Technical Art Kylie Van de Putte : Character Art Laurens Seynaeve : Character Art Frédérick Senesael : Lead Environment Art Quote Link to comment Share on other sites More sharing options...
General Vivi Posted February 9, 2011 Report Share Posted February 9, 2011 Looks awesome man! Quote Link to comment Share on other sites More sharing options...
Warby Posted February 9, 2011 Report Share Posted February 9, 2011 i think the gameplay/gui elements liek those markers oyu place blend in with the busy env a bit too much but i definilty approve of the effort behind everything ! also <3 fresnel bubbles Quote Link to comment Share on other sites More sharing options...
AlexM Posted February 10, 2011 Report Share Posted February 10, 2011 really cool concept! Looking at the screenshots I didn't realize it had that kind of puzzle gameplay. Is that first shot sharpened in PS? I can pick up high frequency noise on it even without my glasses on. Quote Link to comment Share on other sites More sharing options...
Nysuatro Posted February 10, 2011 Author Report Share Posted February 10, 2011 Thanks everybody. We appreciate it @SpicyTanuki : I am not sure. I will have to ask. Quote Link to comment Share on other sites More sharing options...
Thrik Posted February 10, 2011 Report Share Posted February 10, 2011 Oh there has to be over-sharpening going on in those screenshots, stands out like crazy. Game looks very awesome and the concept is excellent, though. Quote Link to comment Share on other sites More sharing options...
-HP- Posted February 10, 2011 Report Share Posted February 10, 2011 Great concept, and it looks great! Congratulations guys! Quote Link to comment Share on other sites More sharing options...
2d-chris Posted February 10, 2011 Report Share Posted February 10, 2011 diggin the look of this Quote Link to comment Share on other sites More sharing options...
Pampers Posted February 10, 2011 Report Share Posted February 10, 2011 a bit blue overkill, but besides that, I like it Quote Link to comment Share on other sites More sharing options...
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