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Mapcore should pwn the Valve Map contest


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Posted

oh wow its 5k shiTZ! whos doing it, i think you can only have five members

I'm thinkin you guys should do custom themes/texes, whens the due date?

I don't know about max. team members, but no custom audio/visual content is allowed. Both a blessing and a curse, really.

Posted

Emailed Valve about Custom Content

"Please try to use HL2 assets only when creating your map. This includes

textures, models, etc.

Maps which use non-HL2 assets will still be considered, but our judging

process will favor maps which stick as closely as possible to assets in

HL2."

but i think i'm just gonna stick to HL2's props and textures to be on the safe side.

Posted

Emailed Valve about Custom Content

"Please try to use HL2 assets only when creating your map. This includes

textures, models, etc.

Maps which use non-HL2 assets will still be considered, but our judging

process will favor maps which stick as closely as possible to assets in

HL2."

but i think i'm just gonna stick to HL2's props and textures to be on the safe side.

Who did you email? I have a question about the contest that I need answered.

Posted

I think a map set in Ravenholm would be great, but that is probably something many people will go for.

I bet you could even convert parts of the official SP map Ravenholm as they are into a deathmatch map.

Posted

I think so too!

the best would be to take some location that has only been mentioned in HL² (or HL1)!

like in HL1 there were the Challenger Deep and Hangar 16(?) and ppl made SP mods about those locations...this is very cool imho!

Posted

theres way more competition that u think.

Btw, i would definitely stick to some style seen in hl2 single player. This map is gonna be part of hl2, so its gotta fit in

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