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Mapcore should pwn the Valve Map contest


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Posted

After reading this i have gotten very excited and I would deff like to be in.

If there are three teams, which i would suggest, I think we should follow certain themes from HL2, bringing the player back to the game and almost wanting to play it agian. Thats something i believe Valve will be looking for. Here are the three themes I thought of.

1) The Citadel (the area where you recieve the upgraded G-Gun)

2) A place similiar to trapville (the area with all the aliens and the priest with the shotgun)

3) Either the junkyard where "Dog" is or the opening train area.

These three themes could be split up into the three teams, the teams then could work a decent layout involving all the things that are required to make an excellent DM map. In example: A difference in height through out the level, placement of weapons and power ups, every hall way leads to another (no dead ends). Im personally down for doing the citadel.

I also agree with Friechamp in creating a temporary forum where we can post about this subject and get things organized.

Please give me your thoughts on this.

Citadel sounds good to me. I had the idea of putting those Combine devices that strip you of weapons to good use. Perhaps you have to face a gauntlet of them, losing your weapons but at the end is a RPG or something equally powerful to go wild with. Oh, and an alternative one-way exit so you don't have to lose it again. ;)

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Posted

oh wow its 5k shiTZ! whos doing it, i think you can only have five members

I'm thinkin you guys should do custom themes/texes, whens the due date?

I don't know about max. team members, but no custom audio/visual content is allowed. Both a blessing and a curse, really.

Posted

Emailed Valve about Custom Content

"Please try to use HL2 assets only when creating your map. This includes

textures, models, etc.

Maps which use non-HL2 assets will still be considered, but our judging

process will favor maps which stick as closely as possible to assets in

HL2."

but i think i'm just gonna stick to HL2's props and textures to be on the safe side.

Posted

Emailed Valve about Custom Content

"Please try to use HL2 assets only when creating your map. This includes

textures, models, etc.

Maps which use non-HL2 assets will still be considered, but our judging

process will favor maps which stick as closely as possible to assets in

HL2."

but i think i'm just gonna stick to HL2's props and textures to be on the safe side.

Who did you email? I have a question about the contest that I need answered.

Posted

I think a map set in Ravenholm would be great, but that is probably something many people will go for.

I bet you could even convert parts of the official SP map Ravenholm as they are into a deathmatch map.

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