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Mapcore should pwn the Valve Map contest


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Posted

I think so too!

the best would be to take some location that has only been mentioned in HL² (or HL1)!

like in HL1 there were the Challenger Deep and Hangar 16(?) and ppl made SP mods about those locations...this is very cool imho!

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Posted

theres way more competition that u think.

Btw, i would definitely stick to some style seen in hl2 single player. This map is gonna be part of hl2, so its gotta fit in

Posted

The entire purpose of this contest is to supply the HL2 DM players with new high quality maps. Maps Valve didn't have time or the ressources to design. The fact that the gamemode came in a patch and not in the HL2 box speaks for itself. So this is an easy way for Valve to get HL2 deathmatch finished AND to get the community involved! Very smart move.

As RD indicated Valve wouldn't like to see new graphical content because the maps should look like they shipped with the game.

Posted

Emailed Valve about Custom Content

"Please try to use HL2 assets only when creating your map. This includes

textures, models, etc.

Maps which use non-HL2 assets will still be considered, but our judging

process will favor maps which stick as closely as possible to assets in

HL2."

but i think i'm just gonna stick to HL2's props and textures to be on the safe side.

They mean that now, but not later. When judging begins, the judges will be so sick of the same textures/models that they will lean towards custom content.

I hope you people trying for this dont put exploded car props in your maps.

Posted

Emailed Valve about Custom Content

"Please try to use HL2 assets only when creating your map. This includes

textures, models, etc.

Maps which use non-HL2 assets will still be considered, but our judging

process will favor maps which stick as closely as possible to assets in

HL2."

but i think i'm just gonna stick to HL2's props and textures to be on the safe side.

They mean that now, but not later. When judging begins, the judges will be so sick of the same textures/models that they will lean towards custom content.

I hope you people trying for this dont put exploded car props in your maps.

They should already be sick of all their content then and would never have released HL2, theyve been working with it for a decade.

Anyway last time they held a contest, a datacore ripoff won. They dont get sick of their own stuff, that would be dumb cuz theyre the developers and they know its about the players. Also it took like 2-3years before ppl started getting tired of the hl1 textures

Posted

I'd like to map the church from Ravenholm because when I played HL2 i felt a bit disappointed not being able to enter the church.

It's probably a good location for deathmatch and the interior with all the paintings would look great (a few custom textures are needed indeed).

Anyway I have to pass the Matura (school leaving examination) so there's no time for mapping :(

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