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WIP in WIP, post your level screenshots!


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Posted

That's looking pretty nice. But I think it's hard to see what's going on. Some of it may depend on lighting, it took me a while just looking at these shots to figure out the direction of the sunlight tbh.

Maybe you could try and get some more atmospheric depth and try and ease up on some of the more detailed areas to let the eyes rest a bit (even tho that's pretty damn hard with the Unreal art style I know, also that's more personal preference so :)).

Posted

@latteh, slowdev, mclogenog: Thanks! I'm more or less just doodling around. Idea is to have an agent of the G-Man besides Gordon Freeman as the player. The mod begins in C17, on the evening of the day Gordon arrived. The paths of the two are supposed to cross at some points. Main areas will probably be C17, the coastline and a combine facility. The first shot is from the starting level.

@mclogenog: I like the architecture and the atmosphere, but i think the eyes are drawn to the spiral on the wall too strongly, as it's very bright (not as in "emits too much light", but as in "emits few light, but is very blinding")

Posted

@necrosis I'm liking the lighting better than the previous shots, but I think I'd still turn down the brightness and let the indirect lighting carry more of the load. Also, a wider color range might be fun :)

@potkinron / killertomato I'm glad you're liking the style! I'll definitely be simplifying the spiral so it doesn't dominate the scene.

Posted

I actually think you should tone back a little on the snow, and change the colors of the surrounding rocks/buildings darker so you get a nice contrast and framing.

Here's a random screenshot of uncharted 2 and skyrim, even their snow maps have really strong contrast, you don't actually get much shadow on mid day lit snow areas, so maybe a new time of day could be useful

Uncharted_2_heart_of_ice_square.jpg

Skyrim02.jpg

Snow settings are REALLY hard to pull off without them simply washing out and thats not even the mention the gameplay

PS: the scene is really cool!

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