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IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS


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Posted

In the E3 HL2 Tech Demo there was the demonstrated ability to have real time cameras. Is this still in the engine and does CS:S have access to it.

Point being: could we have a control room with real time security cameras?

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Posted

the camera shows anything, and you can parent it to anything. You could parent it to a barrel, and create the BARRELCAM and get dizzy watching it rolls down a ramp from the barrels point of view. All it does it render the scene to a texture. Thus is expeinse too, it you have a camera in a different part of the map, it has to render that part as well as the part you are in.

Posted

make sure you have

"$envmap" "env_cubemap"

"$normalmapalphaenvmapmask" "1"

Don't even bother with this until the SDK is updated. Valve left some sort of source control precaution in the software that prevents CS:S from actually building your cubemaps (the console command buildallcubemaps results in a message basically telling you off because you don't have the map checked out.) Which is especially odd because all the maps rely on cubemaps for a lot of their visual appeal and in the sdk YOU CAN'T EVEN MAKE THEM. Good catch ya'll.

In addition, if you try to do terrain painting with multiple textures blended together. Forget that too, they broke it as well.

So until the SDK is updated mappers are up shits creek.

What a let down.

Posted

what happened to triggering dynamic terrain like in the e3 movie?

there is a terrain deforming entitiy that you can place and have the terrain around it get pushed or pulled in a certain radius around the entitiy. That being said, it's obviously not dynamic.


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