Fletch Posted November 13, 2004 Report Posted November 13, 2004 In the E3 HL2 Tech Demo there was the demonstrated ability to have real time cameras. Is this still in the engine and does CS:S have access to it. Point being: could we have a control room with real time security cameras?
JynxDaddy Posted November 13, 2004 Report Posted November 13, 2004 Fletch, the camera is missing from the techdemo map in CSS. So I would say the camera was removed, or atleast not available right now.
Kamikazi! Posted November 13, 2004 Report Posted November 13, 2004 My guess is that the camera can't show yourself. Like in thirdperson your model is all jittery and shows the v_weapon at the feet.
Tequila Posted November 13, 2004 Report Posted November 13, 2004 http://www.hl2world.com/bbs/viewtopic.php?t=13834&start=0 Above is an updated .fgd and assorted content pack that re-enables the camera entity for CS:S, among other things. It works just fine in multiplayer.
zaphod Posted November 13, 2004 Author Report Posted November 13, 2004 the camera shows anything, and you can parent it to anything. You could parent it to a barrel, and create the BARRELCAM and get dizzy watching it rolls down a ramp from the barrels point of view. All it does it render the scene to a texture. Thus is expeinse too, it you have a camera in a different part of the map, it has to render that part as well as the part you are in.
mikezilla Posted November 15, 2004 Report Posted November 15, 2004 make sure you have "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" "1" Don't even bother with this until the SDK is updated. Valve left some sort of source control precaution in the software that prevents CS:S from actually building your cubemaps (the console command buildallcubemaps results in a message basically telling you off because you don't have the map checked out.) Which is especially odd because all the maps rely on cubemaps for a lot of their visual appeal and in the sdk YOU CAN'T EVEN MAKE THEM. Good catch ya'll. In addition, if you try to do terrain painting with multiple textures blended together. Forget that too, they broke it as well. So until the SDK is updated mappers are up shits creek. What a let down.
skdr Posted November 18, 2004 Report Posted November 18, 2004 I wonder when they'll enable HDR in Source. It could be nice for high-end cards.
skdr Posted November 18, 2004 Report Posted November 18, 2004 Yes. There is video available where Gabe introduced Source's HDR tech... I heard that Valve disabled it from HL2 but it will be enabled later Download the video: http://www.3dgamers.com/dlselect/games/ ... 2.exe.html
Kamikazi! Posted November 18, 2004 Report Posted November 18, 2004 what happened to triggering dynamic terrain like in the e3 movie?
Duff-e Posted November 19, 2004 Report Posted November 19, 2004 the tops of the garbage cans in the very beginning look hdrish
skdr Posted November 19, 2004 Report Posted November 19, 2004 no, theyre just some sort of shaders. there arent any hdr in hl2 at the moment.
Duff-e Posted November 19, 2004 Report Posted November 19, 2004 WANNA BET PUNK MY LVL 10 WIZARD VS YOUR LVL 9 PADAWAN cock
zaphod Posted November 19, 2004 Author Report Posted November 19, 2004 what happened to triggering dynamic terrain like in the e3 movie? there is a terrain deforming entitiy that you can place and have the terrain around it get pushed or pulled in a certain radius around the entitiy. That being said, it's obviously not dynamic.
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