Hey there,
I'm creating a little something for the Throne room contest on polycount. I've made my high poly model in Zbrush. Now what should I do? I mean, I could bring it directly from Zbrush to UE4 but there's an important requirement for the contest: use Substance Designer/Painter. And that's a big change. And there are allthese stories of rotopoly and I got my low poly model
As i don't find any doc on the whole pipeline, i'd like to know if you would know something about all of this so we could establish a clear pipeline to use as a reference for everyone.