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BjornFred

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  • Employer
    Me
  • Job
    Tattooer and Level Design student
  • Location
    Sweden, Malmö

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  1. Thank's bunch for the feedback will2k! I totally agree, I really appreciate you taking the time to play my level. All great advice which I will prioritize next week.
  2. Haha, Yepa Grapen, learned that the hard way too. Also while holding down the "run" button and releasing it just before stamina reaches 0, you get a boost. So you can basically run forever without having that annoying stamina drain-paus-thingy.
  3. BjornFred

    Titanfall 2

    Great campaign! great Multi-player, needs some balancing on the classes and titans but overall really good! Didn't expect that at all. It seems the sales are pretty low on both dishonered and Titanfall which kind of sucks, although I'm not a huge fan of either game I would like to see more FPS campaigns like these.
  4. obviously MGS3 Boss: The End. Either let him die of old age or snipe him in a wheelchair before the actual fight. .......or I guess you could fight him
  5. BjornFred

    Inside

    Congrats to you and the team, Mazy! I loved the game, glad it won best indie!
  6. I'm intrigued, has a weird MGS feel too it. Not sure if the marketing-strategy is to their long-time benifit though. Their building up hype to a game that probably won't finish aaaanytime soon.
  7. The Raid Game: HL2 Map Name: HL2_Odyssey_M7_TheRaid Context: Part of the Odyssey project Time spent developing: Week 4 of 8 (at 50% work hours) Estimated playtime: 10 mins Description & Background This map is supposed to be a low-paced gameplay experience with focus on exploring. The player is stuck infront of an apartment-complex and need to find a way through to the other side. There will be an ongoing raid when the player arrives infront of the building and the local police won't immediately recognize the player as a threat. Role in the campaign The purpose of this map is to tell a short story within the main story through it's environment. Something the player can experience through scripted sequences and overall mood. This map is sectioned in the middle of the campaign and is supposed to give the player some minutes to breathe, after an intense battle. Alpha build This is my earliest build of my design and I would love any kind of constructive feedback. TheRaid_Alpha.bsp
  8. 15h in and I really like it. Haven't played a FF since Final Fantasy X which I wasn't a fan of, but FF15 really feels like a step in the right direction. I wish the world felt a bit more inhabited and the characters had a bit more nuance to them, right now it's a whole lot of boring melo-drama. But gameplay overall is very fun, the stuff I thought would be tedious and boring is just the opposite. Driving on scripted roads, watching setpieces and camping is fun. Combat is fun and has depth. Can't wait til I get some summons, (if there is any). I'll definitely finish this game.
  9. I'm going through the tutorial now and I love the workflow! Very dynamic and iterative, perfect for a student of all levels! Easily one of the best modular environment tutorials I've ever seen so far, I wish there was a bit more commentary though. I'll definitely use this workflow in my coming projects! Thank's a bunch Minos!
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