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Jenn0_Bing

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Everything posted by Jenn0_Bing

  1. I think it would be attatched, i would'nt want to hold that thing with one arm. Other than that handle it looks very cool, going to be something like the lawnmower in Blood Harvest?
  2. I hadn't actually noticed the lack of shadows, but it looks much better with them.
  3. I have to agree, Terminator was always more scary to em because of the technology they packed into a relatively small space. Although i did love the look of the larger tracked tanks you saw in the "flash-forwards," but the harvester is just too big imo.
  4. Looks good, the style reminds me of a cross between TF2 and Fortress Forever. I like the lightness in the lighting even though it's quite a deep structure.
  5. Jenn0_Bing

    My Brute

    Skip those guys, click me. http://oggybing.mybrute.com
  6. Id agree with that i think, i especially find the lighting rather uninspired in the Hook and I am Legend scenes. Nice work though guys .
  7. The commentaries are just more sales pitch, disappointing really. The Film itself is great though, I've been trying to find a decent quality download of it.
  8. Yeah, i noticed this on Moddb the other week after they posted an update. Really awesome stuff, the sheer volume of top notch custom content is pretty awesome in it's own.
  9. Stunning stuff, i really dig the style and the atmosphere you have going.
  10. This is generally the opinion i find myself having. I don't really care whats between my sights, they all die the same generally. I also don't see how people can get bored of zombie enemies, when faceless grunts are a much bigger plague as far as uninspired enemy types go.
  11. Hey, thanks for the comments guys. I can see what acapulco means about the clash of styles, i hadn't really thought about that before. I'm not sure which way i would fix that, id probably make the background creepier but that would probably make it a little too dark overall. @ Seir: I would include some taller structures, but I'm really pushed for time with this. As such that might be why the props look a little unfinished, I've been rushing the assets through a little more than i usually would. I like the reference of the mine head, i would have made some structures similar if i had time, I've got a few similar refs already. Ive saved these as well now . If i had my way i wouldn't be doing the LD myself, i find it quite frustrating generally. but circumstances in my group mean I've unfortunately found myself doing both assets and level design so i have to split my time between both. I might put some more work into it over the summer, after I've done my presentation with it at uni.
  12. Some stuff I've been doing for Uni. We were told to make a game demo in groups of 5 this semester, my group is doing a sort of platformer with a Steampunk style. All the custom assets are my own.
  13. Seriously stunning work guys, really nice job on this one. You made a big jump from the last wip shots you posted to the final thing .
  14. Yeah, that looked really awesome. The explosion effects are some of the best I've ever seen i think.
  15. I like the spots of colour, i agree it might not be the right colour choice atm though.
  16. Very cool, id love to see what you do with this. I'm actually in my first year of a course on games tech at Portsmouth Uni . I played it through a little while back, and while it held my attention to the end, there were a lot of things that needed improving. Such as the really slow walking speed and so many large visually uninspired areas you were forced to move through at crawling speed. I realise this had to be done for pacing, so each sound clip could play out, but I'm sure you'll whip something up to hold attention visually. Also, does this mean you've abandoned The Willows, i was looking forward to that .
  17. Jenn0_Bing

    SSBUMP

    Valve released their own ssbump tool now, you need to participate in the current SDK beta to get it.
  18. Awesome stuff, looks very steampunk. I'm really digging the lighting at the moment.
  19. I really dig the style they made the teaser in. Also i like the idea of an oil-rig level.
  20. Thanks dude.
  21. Thanks for the comments guys. Depth is a problem, I'm hoping to model out some of the bigger details like the windows, but it all depends on time I've only got just under 2 months to get this all done along with my team. I think I might drop the strength of the shadows down in the top one a bit to make it look a little shallower. I'm glad you think they'd fit with HL2's textures, as that was my plan .
  22. Wow, the new floor texture does a world of good in bringing it closer to the film.
  23. A few of the textures i have been working on for a project at Uni. These are just an example of each style I've been putting sets together for. Not so happy with the last one, it needs some more work.
  24. The new textures make it look a lot more fun, the last set had a certain degree of miserableness to them. This has certainly improved a lot as you've worked on it.
  25. The sign looks much better now, the improved entrance looks much more interesting too.
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